I need a good Lemure... and make it snappy!

Here is my take on a 4e lemure, providing minions, soldiers, and a brute that synergizes nicely with both!

Lemure

Level 3 Soldier

Small immortal humanoid
Initiative +5
Senses Perception +3; darkvision
HP 42; Bloodied 21
AC 19; Fortitude 15, Reflex 14, Will 16
Immune charm, fear, sleep Resist 5 fire, 5 psychic Vulnerable 5 radiant
Speed 6; see formless flow
[FONT="]M[/FONT] Claw (standard; at-will) ¨ Poison
+10 vs. AC, two targets; 1d6 damage and an additional 4 poison damage
Formless Binding (standard; at-will) ¨ Poison
+8 vs. Reflex; 1d10+3 poison damage; the target is slowed (save ends) First failed save: The target is restrained (save ends both)
Formless Flow
Lemures cannot be restrained or immobilized; they simply loosen and ooze through anything holding them in place.
Alignment Evil
Languages -
Str 10 (+1)
Dex 10 (+1)
Wis 11 (+1)
Con 10 (+1)
Int - (-2)
Cha 5 (-1)
Equipment -

Lemure Husk

Level 3 Minion

Small immortal humanoid
Initiative +5
Senses Perception +3; darkvision
HP 1; a missed attack never damages a minion.
AC 19; Fortitude 15, Reflex 14, Will 16
Immune charm, fear, sleep Resist 5 fire, 5 psychic Vulnerable 5 radiant
Speed 6; see formless flow
[FONT="]M[/FONT] Claw (standard; at-will) ¨ Poison
+10 vs. AC, two targets; 5 poison damage
Formless Grip (standard; at-will) ¨ Poison
+8 vs. Reflex; 5 poison damage; the target is slowed until the end of the Lemure Husks next turn. Special: If a target is slowed by two Lemures attacks, the target is restrained until the beginning of its turn (and still slowed).
Formless Flow
Lemures cannot be restrained or immobilized; they simply loosen and ooze through anything holding them in place.
Alignment Evil
Languages -
Str 10 (+1)
Dex 10 (+1)
Wis 11 (+1)
Con 10 (+1)
Int - (-2)
Cha 5 (-1)
Equipment -

Lemure Animus

Level 4 Brute

Large immortal humanoid
Initiative +6
Senses Perception +4; darkvision
HP 61; Bloodied 30
AC 16; Fortitude 16, Reflex 15, Will 17
Immune charm, fear, sleep Resist 5 fire, 5 psychic Vulnerable 5 radiant
Speed 6; see formless flow
[FONT="]M[/FONT] Claw (standard; at-will) ¨ Poison
+10 vs. AC, two targets; 1d10 damage and an additional 4 poison damage
Formless Binding (standard; at-will) ¨ Poison
+8 vs. Reflex; 1d10+3 poison damage; the target is immobilized (save ends)
Consuming Flow (standard; at-will)
Special: The target must be immobilized or restrained; +7 vs. AC; The lemure pulls the target into the lemur’s space. At the start of the lemures turn, each target within the lemur’s space takes 5 poison damage, and the lemure gains 5 hit points.
Formless Flow
Lemures cannot be restrained or immobilized; they simply loosen and ooze through anything holding them in place.
Alignment Evil
Languages -
Str 11 (+2)
Dex 10 (+2)
Wis 11 (+2)
Con 11 (+2)
Int - (-1)
Cha 5
Equipment -

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