The updated edition you are now reading has been revised and many new sources of Spelljammer lore have been added. There are bound to still be a few things missing, but this is as thorough a collection of Spelljammer references as you are likely to find. The guide is presented in chronological order of release, so it doubles as a history of the setting. A checklist of Spelljammer products is included at the end.
On the origins of Spelljammer, Stan! writes in Dragon #315:
SPELLJAMMER got its start in 1988 at the same meeting that spawned the TALADAS campaign setting. It was a department-wide brainstorming meeting at a local bar and grill. “I remember sitting there and saying, ‘What about D&D in space?’” says designer Jeff Grubb. “At first they didn't get it so I started describing a guy in plate mail armor standing on the deck of a ship that was sailing through space.
Someone asked how the guy was breathing.
Steve Winter confirms Jeff Grubb's involvement (and notes the influence of alcohol on the setting's genesis) in 30 Years of Adventure:
Suffice it to say, sometime in 1988 the two managers of R&D, Jim Ward and Warren Spector (who liked to say they were so completely in sync that they jokingly dubbed themselves “the two managers with one brain”), took the designers to a local bar for an afternoon of brainstorming. Two ideas came out of that marathon drinking session with a solid go-ahead: Taladas (a major expansion to Dragonlance) and Spelljammer. Zeb Cook, fresh off over two years working on AD&D 2nd Edition and eager to work his way back into polite society, was assigned to write Taladas. Spelljammer fell to the man who'd championed it, Jeff Grubb.
The Spelljammer line was initially supported from 1989 to 1993. As well as a line of twenty-one Spelljammer branded RPG products, TSR released a series of six novels, one Endless Quest book and hundreds of Spelljammer-themed Collector's Cards. They also licensed a Spelljammer computer game and a series of DC comics.
Although Dragon and Dungeon magazines didn't provide as much support for Spelljammer as they did for some of TSR's other settings, Dragon ran a dozen or so articles, and Dungeon ran eight adventures with Spelljammer flavour. Polyhedron too carried a dozen or so Spelljammer articles, including the slightly controversial mini-game reboot Shadow of the Spider Moon in Polyhedron #151.
The influence of the setting can be seen in the illithid lore of 3rd edition, and in the planar cosmology of 4th edition, where Spelljammer ships are used to traverse the Astral Sea. Following on from a number of hints and references in earlier 5th edition sources, Wizards of the Coast announced the Spelljammer: Adventures in Space set for release in August 2022. After nearly a third of a century, this brings us full circle from the release of the original, almost identically named, Spelljammer: AD&D Adventures in Space.
A Chronology of Spelljammer Releases
A one page article titled Spelljammer: AD&D Game Adventures in Space is the first detailed mention from TSR of their new setting. It is authored by Jeff Grubb, and highlights most of the key points of the setting: phlogiston, crystal spheres, ships with envelopes of breathable air, the Spelljammer ship, neogi, and of course the important point (at least from TSR's cross-marketing point of view) that all this means players can travel between the worlds of Dragonlance, Greyhawk and the Forgotten Realms. The article doesn't reveal anything new about the setting, so it is interesting only from a historical point of view, and not for collectors of Spelljammer lore.
Concordance of Arcane Space (96 pages)
Lorebook of the Void (96 pages)
4 poster maps
24 card sheets (20 ship cards, 4 sheets of counters)
24 plastic ship stands
The first of the two books, The Concordance of Arcane Space is the rulebook for the setting, covering Arcane Space, AD&D Rules in Space, Ships of Wildspace, Movement & Combat, Celestial Mechanics and four appendices. The second book, Lorebook of the Void, details more of the fluff of the setting—races, ships and monsters that populate the crystal spheres of the Spelljammer universe.
A hybrid fantasy/space setting isn't everyone's cup of tea, and Spelljammer accumulated enough quirky parts over the years to make it easy to mock. Some of the basic rules for the setting—gravity planes, air pockets—do feel rather forced. Still, the initial boxed set does what it sets out to do, which is to provide a framework for playing D&D in space. If you are a Spelljammer collector, and you are interested in how it all started, this box is the obvious starting point.
Available for sale in PDF and print on demand at Dungeon Masters Guild.
Dragon #153
This article, written by Jeff Grubb, lead designer of the Spelljammer boxed set, includes cunningly disguised errata. It deals with three frequently asked questions about the boxed set, namely:
How many ship cards are supposed to be in the box?
(24, and yes, some are duplicates.)
What happened to the “Proficiencies section” mentioned in the rulebook?
(That's a mistake, there is no such section.)
Where are the mentioned navigation charts for the phlogiston?
(There aren't any, that mention is just poor wording.)
Dungeon #21
Jammin', p29
The adventure involves the exploration of a crashed Spelljammer ship named the Halcyon, and although some of the creatures and magic items are Spelljammer-flavoured, the adventure is really just a short dungeon crawl that happens to take place on a Spelljammer ship. Although it can be run by a DM without the Spelljammer boxed set, there are an irritating number of hooks of the variety “for more information on this, you should consider buying the Spelljammer boxed set”.
The adventure assumes that the participating adventurers begin as landlubbers, and the action starts with the anchor of a Spelljamming craft crashing into the ground nearby. This leaves the rope joining the anchor to the ship begging for exploration. If the PCs take this—almost literal hook—they will eventually find themselves dealing with space-faring beholders and an ancient weapon capable of destroying civilizations, sealed in a floating asteroid.
Despite the fun plot, reviews of this adventure are not very positive, marking it down for assuming that the PCs are gullible fools.
Available for sale in PDF at Dungeon Masters Guild.
This book is a pretty solid addition to the Spelljammer line. Many of the ships herein are likely to see repeated use in game, as are some of the spells, monsters and new equipment. If a revised Spelljammer boxed set had ever been produced, chances are that much of the content of Lost Ships would have been absorbed into the core set.
Available for sale in PDF at Dungeon Masters Guild.
Here we see the first encroachment of Spelljammer into the Dragonlance product line. The Nzunta ogres, malevolent cousins of the Irda, dwell on some of Krynn’s remote islands. According to DLR1: Otherlands, there are several large colonies of Nzunta in space, using spelljamming engines to further their plans of conquest.
The first adventure is designed to prod the PCs into a career in “pirate-hunting”, and many of the subsequent chapters continue this theme. There are also plenty of unrelated encounters which can easily be dropped into any Spelljammer campaign. Despite not being an adventure in the traditional sense, Skull & Crossbows is one of the strongest titles in the Spelljammer line, and a great resource for a DM to page through for ideas and adventure seeds.
Available for sale in PDF at Dungeon Masters Guild.
Dragon #159
Cover
Rough Times on Refuge, p10
Bazaar of the Bizarre: Magic from the Stars, p15
The Dragon's Bestiary, p30
The first article, Rough Times on Refuge, by Ed Greenwood, focuses on Refuge, a lunar outpost in a crystal sphere near Realmspace. The article provides some background on the Arcane-controlled base, a number of adventure hooks, and a brief review of some of the inhabitants.
In Bazaar of the Bizarre: Magic from the Stars, Steven Schend provides four pages of Spelljammer magic items, including two artifacts. One of these, Blackjammer's cutlass, went on to be featured in the Book of Artifacts.
The final Spelljammer article, The Dragon's Bestiary contains three new creatures in standard Monstrous Compendium format: the andeloid, infernite and metagolem.
Available for sale in PDF and print on demand at Dungeon Masters Guild.
Available for sale in PDF and print on demand at Dungeon Masters Guild.
Available for sale in PDF at Dungeon Masters Guild.
MC7: Monstrous Compendium Spelljammer Appendix
64 loose pages
4 dividers
Cover
It is difficult to know what to say about the product that gave the world giant space hamsters. Perhaps this extract from the About This Product page sums up the design philosophy best:
Folk from many different departments at TSR came together to design this project. They were attracted by the challenge. They were attracted by the downright weirdness of it. But most of all, they were attracted by the idea that the money that would normally be spent for freelance design would go into the Party Fund, so we could throw a few bashes that were more than a bathtub full of soda and some cheese logs.
In short, there are some solid creatures in here, and there are some not-so-solid creatures in here. This is worth getting for any Spelljammer collector, or any DM who thinks inflicting two-headed phase doppelganger giant space hamsters on their players sounds like fun.
Available for sale in PDF at Dungeon Masters Guild.
Jammers
The story begins on Unipaxala, the Peace Asteroid with the captain of a small spelljamming ship accepting a commission to rescue a priest captured by neogi pirates. The action continues on to the continent of Taladas on the world of Krynn before heading to the Forgotten Realms, where the heroes tangle with a devious lich. From there, they are pursued by a fire-breathing creature into the phlogiston, with explosive consequences.
Like some of the other earlier Spelljammer marketing, this comic feels a little like a punt to cross-sell TSR's different settings. Each chapter was written by different authors, so the flow of the story isn't as even as it could be, but this serves as a decent introduction to the rest of the Spelljammer comic series.
Dragon #160
Up, Away, and Beyond, p38
Although not technically a Spelljammer article, Up, Away, and Beyond discusses spacefaring in Known World, and how this overlaps with (and is different to) spelljamming. Despite the earlier mention of spelljamming in the Hollow World set, this article emphatically declares that the Known World does not exist at all in the worlds of the various AD&D settings, and is thus inaccessible via spelljamming. The only way to travel between the two is via a reality shift executed by a greater god or by one of the Known World’s most powerful immortals.
The Unsung, Fantastic & Perilous Expedition of Ironhelm Jones' Rock Bottom Dwarven Mining Company was an RPGA-sanctioned Spelljammer scenario first run during Gencon 1990. Written by Jean Rabe, It seems to be the first official Spelljammer tournament adventure.
Other Spelljammer events on the Gencon program in 1990 included a demonstration event Spelljamming for Landlubbers!, a Spelljamming by Night seminar, and an unofficial scenario titled Spelljammer, 1st Generation, for which the blurb is: “Become the crew of the spelljammer Venture as you explore strange new worlds, seek out new life and boldly go where no halfling has gone before!”
The original Draconomicon contains a section titled Spelljamming Dragons—The Crystal Spheres (page 86). This notes that standard dragons are unable to fly above an altitude of eight miles above ground, after which the air is too thin to support flight. Dragons are also unable to use conventional spelljamming helms, but can be transported into space aboard sufficiently large ships.
Available for sale in PDF and print on demand at Dungeon Masters Guild.
The Many-Windowed Tower stands on the shores of the Yal Tengri sea. According to A Guidebook to the Endless Waste, Volume II, it is currently occupied by Demchungchumrub, a lich who is assembling an undead crew to man his spelljamming craft (pages 80-81).
Available for sale in PDF at Dungeon Masters Guild.
Polyhedron #55
The Spelljamming Monsters article in Polyhedron #55 is simply a collection of three new Spelljammer creatures—the Chakchak, Oortling and MagiStar. Much like the creatures in Dragon #159, it seems likely that these three were left overs following the compilation of the first Spelljammer Monstrous Compendium. The oortling was later reprinted in SJR2: Realmspace.
The first official Spelljammer comic continues the story of Meredith, Pax, Jasmine and Tember as they crash-land on a world where Spelljamming is unknown. They meet a group of the native inhabitants and tell their story; this serves as a convenient way to recap the events of TSR Worlds #1. At the end of this issue, Meredith launches the ship rather suddenly, accidentally taking a group of native stowaways with them. Although it isn't stated in this issue, it is the first of a four-part arc titled The Rogue Ship.
The PCs are approached by the heir to the throne of Thesalys, a planet located in Greatspace. A vampire named T'Laan has seized control of that crystal sphere, and plans to snuff out the sun, as he has already done in Darkspace.
This adventure is a fun romp through several new crystal spheres, although one—Herospace—is rather far-fetched. (Only heroes are allowed to live there, and they must live on one of nine planets matching their alignment.) The story suffers from a heavy dependence on the PCs actually wanting to assist the heir to the throne of Thesalys, but the villain is complex and memorable and he has some epic plans which should be satisfying to foil.
Available for sale in PDF at Dungeon Masters Guild.
Spelljammer comic #2
Part two of The Rogue Ship arc continues with the crew and their unexpected stowaways—who call themselves “the People of Song and Story”—being attacked by a neogi mindspider while travelling through the phlogiston. While Meridith recovers, Pax takes control of the ship and returns to the crystal sphere housing Unipaxala (his home), only to find it completely surrounded by neogi craft.
Spelljammer comic #3
Aided by their ship's unexpected ability to shapechange, the voyagers reach Unipaxala and try to establish how the neogi took control of the asteroid. Meridith, Pax and Jasmine make their way to the projector in the citadel's central chamber. Tember, left alone with the People of Song and Story, suffers a confidence crisis. Pax discovers that one of his own people betrayed them to the neogi, but he and Meridith become trapped in a prismatic sphere. The People of Song and Story reveal that they have magical powers of their own.
In the final part of The Rogue Ship arc, Tember and the People of Song and Story (all invisible) make their way to the tower where Jasmine battles a group of umber hulks, and Meridith and Pax remain trapped. Tember breaks the crystal which is preventing Unipaxala's ice ring protections from working, and the neogi inside the shield are forced to surrender. Pax remains behind on Unipaxala, while Tember, Jasmine and three of the People of Song and Story decide to accompany Meredith on her journeys. Although it is by no means A-grade fiction, the first Spelljammer comic story arc is an entertaining enough read, and does feel like a swashbuckling D&D adventure in space.
Sage Advice, p91
In this issue's Sage Advice, Skip Williams explains that being thrust into a vacuum in a fantasy setting doesn't necessarily work the same way as it does in the real world. He mentions that the Spelljammer rules assume everything carries its own atmosphere. Yes, there's a mention of Spelljammer in this issue of Dragon. No, it's not worth collecting this issue just for the Spelljammer content.
Spelljammer comic #5
Trial by Wildfire
In this issue, we meet Meredith's son, Bors, who has settled in a small village on Boroda. The villagers are dealing with a “wandering monster” problem. Since his arrival Bors has helped them herd all the dangerous creatures into a protected valley, and created a barricade to keep them there. Now, something has destroyed the barricade, and the beasts are loose.
Written by Dale “Slade” Henson, this is a tour of the crystal sphere which houses the Forgotten Realms, beginning with the Sun and working through all of the celestial bodies in the sphere. There are some interesting revelations, such as the fact that the moon Selûne is inhabited, but masked by a godly illusion making it appear otherwise to the residents of the planet below. (So what happened after Leira was slain by Cyric? Did the residents of Toril wake up one morning to a very different moon?)
This is probably a useful product for any DM whose characters start in the Forgotten Realms, or who want to visit there, but it isn't as inspiring or interesting as many other Spelljammer products. It does come with A Trve and Accvrate Map of Realmspace, designed in an attractive Olden Days style, which might be the best part of this product.
Available for sale in PDF at Dungeon Masters Guild.
SJR3: Dungeon Master's Screen
This product would be more accurately titled “eight sheets of fold-up Spelljammer ships with a DM's screen thrown in as a bonus”. The screen itself has three panels. The player's side artwork is a space battle scene by Erik Olson, but it appears to be poorly cropped, with two inches of empty space (literally) at the top, while the bottom of the scene is cut off.The back of the screen contains a few generally useful tables (weapons, saving throws), but most of them are specific to the Spelljammer setting, including ship statistics, firearms, typical weather conditions, celestial body classification and crew morale. These tables are handy, but an ordinary AD&D DM's screen will likely be more useful for a typical game.
The ship fold-ups (designed by Diesel) are an improvement over the stand-up counters from the original set, but their utility will depend heavily on how much tactical ship-to-ship combat there is in a DM's Spelljammer campaign.
Circle of Fear
Kirstig discovers that something is blocking her access to her deity, the Great Mother of Melody, but Meredith brushes this problem aside. When the hunting party returns to the village, they find it a smoking wreck, littered with burnt corpses.
Available for sale in PDF at Dungeon Masters Guild.
Dungeon #28
The second Spelljammer adventure published in Dungeon, Visitors from Above, is notable because it was designed by an actual aerospace engineer, Shonn Everett. Like the previous Dungeon instalment, the adventure takes place entirely on the ground; it is actually set in the Forgotten Realms. It involves a clash between a gang of pirates who have seized control of an illithid nautiloid ship, and the Whitebeards, a secretive race of space-dwelling dwarves who visit the Neverwinter Mountains each year to plunder rare minerals.This is a solid adventure, with a plot that makes sense, NPCs who have clear motivations and goals, and some fun encounters. It is a little light on Spelljammer flavour, but could be a fun adventure to run even in a campaign that doesn't involve any space-faring at all. Worth noting is the nautiloid cover art, titled Last Descent by Jennell Jaquays.
Spelljammer comic #7
Paying the Price
Meanwhile, Meredith and the others are following the trail of a large, purple slime creature, and Kirstig is pondering her failed connection to her god. At the end of this issue, Meredith's group comes face to face with the dragon.
64 loose pages
4 dividers
Cover
There are 64 loose five-hole punched pages, plus the obligatory four full-colour card dividers. Many of the pages in this volume have a lot of whitespace, which makes this product feel a little light in content. Still, one can never have too many D&D monsters, and any Spelljammer collector will want to pick this up.
Available for sale in PDF at Dungeon Masters Guild.
Monster
The rest of this issue wanders all over the place. Tember, Tenah and Jasmine open a portal inside the spelljamming ship which leads to Meredith's private treasure horde. Kirstig begins to think that it is Meredith who is blocking her connection to her god, but comes off second best when she confronts Meredith. Finally, Meredith announces that it is time for them to again take to the skies.
Spelljammer comic #9
The Geas
Meredith—then known as Lady Chaos—and a giff named Chancel are relaxing in a bar on the Rock of Bral, when their conversation is interrupted by two feuding beholders. After defusing the situation, they leave for a meeting with a potential client. The client turns out to be Kavaros the Mighty, who promptly geases them into supporting his cause.
Lady Chaos and Chancel foil his geas by hiring so many ships to assist them that when they all gather, a pitched battle breaks out, and Kavaros is slain in the crossfire. The story features plenty of Spelljammer flavour and is a fun read.
SJA4: Under the Dark Fist
The fourth Spelljammer adventure was written by Grant Boucher, and like its predecessors, it is 64 pages long. It comes with a large colour poster, and makes good use of the available real estate, with the inside cover containing deck plans for the three new ships introduced. The adventure is for 4-8 players of levels 10-14 and comes with a warning that it is not intended for novice players.Under the Dark Fist has some suspiciously familiar plot elements. The PCs are chosen to “carry the banner of resistance” for the Free Space Alliance, and are pitted against Emperor Vulkaran the Dark and his army of stormtroopers were-warriors.
Unfortunately, the adventure doesn't quite live up to its own hype, but there is plenty of solid Spelljammer lore here, including an outline of twelve new crystal spheres and an interesting new race of villains—the Vodoni. This is worth picking up as a source of inspiration, if not to run the adventure as is.
Available for sale in PDF and print on demand at Dungeon Masters Guild.
Sage Advice, p95
This issue of Dragon contains only a tiny nugget of Spelljammer lore. In the Sage Advice column, Skip Williams answers a question on personal air envelopes at high altitude. (Short version: personal air envelopes only occur in wildspace or the phlogiston. They don't happen during mountain climbs.)
Unusually, a full half of this comic is presented as prose, with a few accompanying illustrations. This issue feels a little out of place, since it doesn't really tie in to the rest of the series, although the Astrylonians do pop up again in issue #15.
The first wave was released in July, and contained seven Spelljammer cards:
The book presents a selection of planets that can be dropped into a Spellljammer campaign, or fleshed out to serve as the basis for an adventure. There is a chapter on earth bodies (five samples), fire bodies (two samples), water bodies (three samples), air bodies (two samples) and three unusual worlds: a ring-world, a torus and a disk world. The last 14 pages cover a variety of new monsters that inhabit these bodies.
The book sometimes feels more like Star Trek than AD&D in space, but it is a useful source of ideas for interesting places to send PCs during a Spelljammer campaign. There is also some overlap between some of these locations and the novel line.
Available for sale in PDF at Dungeon Masters Guild.
Spelljammer had just one novel series, titled The Cloakmaster Cycle. The series spans six novels and has five authors, starting with Beyond the Moons by David Cook. The book is shamelessly promoted as “set in the Dragonlance fantasy world” and even has the Dragonlance logo on the back. The story tells the tale of Teldin Moore, a Krynnish native. A ship crashlands on his farm, catapulting him into a spelljamming adventure. There isn't much actual spelljamming in this book though, and the action sticks largely to Ansalon.
Sage Advice, p90
Letters, p101
Also worth noting is Roger E. Moore's response to a letter, in which he mentions his love of giant space hamsters, and invites readers to write in about them. This led to the editorial in issue #175, which we’ll get to shortly.
Bookwyrms, p2
In this issue's Bookwyrms column, Marlys Heeszel pens an introduction to the Spelljammer novel line. It includes an overview of the first two books (Beyond the Moons and Into the Void), and a handful of interview questions with the two authors. The article doesn't add anything new to the Spelljammer setting, so it is only really of interest to the most dedicated Spelljammer collector.
Serious Trouble
The inhabitants of the citadel capture Meredith, and although Kirstig has come to believe that Meredith is evil, she finds herself unable to let her be killed. Kirstig comes to her rescue, only to have Meredith kill her dwarven captors with a meteor swarm, much to Kirstig's distress.
Spelljammer comic #12
Jasmine, left floating and near death in wildspace, is rescued/captured by a band of Pirates of Gith. Reunited, the rest of the crew urge Meredith to look for Jasmine, but she refuses. Kirstig challenges Meredith for control of their ship and is successful. She takes a seat in the helm and we finally learn the name of their ship—Pip.Kirstig is about to end Meredith's life, when Pip crashes into the ship controlled by the Pirates of Gith. Tember rescues Jasmine, and the two of them end up having a romantic liaison in a bathtub. Meredith recovers, and seems to have no memory of Kirstig usurping her control of the ship.
Other Spelljammer events on the Gencon program in 1991 included Spelljammer by Night, billed as “a discussion of the past, present and future of the Spelljammer universe” with Jeff Grubb and the Spelljammer team, and Black Dragonfly, an unofficial scenario where the PCs crash on a backwater rock and must follow the legend of a Spelljamming craft that may be their only way home.
The Legend of Spelljammer
Captains and Ships (96 pages)
The Grand Tour (64 pages)
Legends and More (32 pages)
2 poster maps
12 card sheets (10 ship cards, 2 NPC stats cards)
In terms of physical content, this is another box packed full of stuff. The box contains two large, colour maps of the Spelljammer's decks, ten new ship reference cards, and two reference cards of ship-dwelling NPCs. The first of three books, The Legend of Spelljammer, is 32 pages long. It collects lore about the great ship, and reveals the Spelljammer's true nature and life-cycle. The second, The Grand Tour, is a 64-page atlas of on-board locations. The third, Captains and Ships, is 96 pages of new ships, NPCs and adventure hooks.
The boxed set does a good enough job of describing the lay-out and politics of the ship, but somehow doesn't make life on board the Spelljammer seem quite as exciting as it ought to be. More of the secrets of the legendary ship are revealed in the last two books of the Cloakmaster Cycle than in this boxed set.
Available for sale in PDF at Dungeon Masters Guild.
The Armada
The elves, who know Meredith as Larabet Vintara, persuade her to relax, but this turns out to be a ruse to distract her while they capture the ship. Meanwhile, Tember and Jasmine run into trouble with the elves, and Jasmine has to rescue Tember from a rather painful death by being pulled apart by elven flitters.
The crew manage to escape the clutches of the elves, but back aboard the ship, Meredith declares her intention to return Jasmine to Toril, and Tember to Unipaxala. She also hints that she has some sort of dark plan in mind for Kirstig.
The second wave of TSR's Trading Cards was released three months after the first. It contained a nine-card set of Spelljammer ships, plus four additional cards:
#548: Wasp
#549: Man-o-War
#550: Nautiloid
#551: Dragonfly
#552: Tradesman
#553: Neogi Mindspider
#554: Neogi Deathspider
#555: Hammership
#556: Squid Ship
#716: Trooper Herphan Gomja
#717: Captain Hemar
#718: Teldin Moore
#723: T'Laan
Like the first, this volume is cross-marketed; this time there is a prominent Forgotten Realms logo on the back. Unlike the first book, this one is a pleasant mix between adventures on Faerûn and adventures in space, and it is a recommended read for a DM trying to get a sense for everyday life on a spacefaring ship. This is one of the strongest books in the novel line.
Meredith—going by the name of Nimone—is travelling with her son Bors, and they are busy with a raid on the Citadel of the Keepers of the Flame. Things do not go well, and in a confrontation with the high priest Kouros, Bors finds himself cursed to never again be able to ignore the difference between right and wrong. When he meets up with Meredith/Nimone once more, he finds her in the middle of double-crossing an Arcane trader. They argue, and find themselves accidentally drawn into the Sea of Lost Ships.
Just as TSR pushed the connections to Oerth, Krynn and Toril in Spelljammer products, so too did an increasing number of Spelljammer references make their way into other product lines. The background of this Dragonlance adventure involves a group of spelljamming drow from a world known as Nightlock, who crashed onto Krynn in the distant past. The protagonist of this adventure, an imprisoned handmaiden of Takhisis named Jiathuli, has transformed their spelljamming helm into a dimensional portal, through which she plans an invasion of Krynn. While the Spelljammer links are interesting, this product will be of only passing interest to most Spelljammer collectors.
Available for sale in PDF and print on demand at Dungeon Masters Guild.
Roger E. Moore contributed the Giant Space Hamster to the first Spelljammer Monstrous Compendium (although he blames Jeff Grubb for the concept). Fan responses were generally quite negative, so in Dragon #171, Roger put out a call for fans to send in letters in support of his creation. Titled Reeeeeep!!!, this issue's editorial is the result.
All praise Wooly Rupert!
Meredith/Nimone and Bors temporarily part ways, despite being stranded in the Sea of Lost Ships. They encounter a blazozoid, chattur, a delphinid, einheriar (who turn out to be the spirits of the Astrylonians from issue #10), ancient mariners and pirates of gith, and must deal with the Arcane trader whom Meredith double-crossed in the last issue.
The Spelljammer line of comics was abruptly cancelled at this point, leaving numerous loose ends, and in particular Meredith's nature, entirely a mystery. The quality of the series varied significantly from issue to issue, but it is a pity that the writers did not have an opportunity to draw the series to a more natural close.
A box collecting all 750 cards from the 1991 booster packs was released in November 1991. These cards had a different border colour than the ones from the sealed packs, but were otherwise identical (at least the Spelljammer ones).
The Unhuman War took place centuries ago, and is part of the established history of the Spelljammer setting. This adventure is set against a backdrop of a brewing second Unhuman war, as the PCs are hired by the Grand Admiral of the elven forces to infiltrate a scro base in Moragspace, in order to gather information about what the scro are planning.
Goblin's Return uses a number of creatures from the second Spelljammer Monstrous Compendium Appendix in effective ways. The fact that this is essentially an infiltration and spying mission gives the adventure a fresh feel. The inside art, although black-and-white, stands out, particularly the illustration of the creature in the central chamber of the scro base. This is a recommended adventure for any DM interested in the setting's second Unhuman War meta-plot.
Available for sale in PDF and print on demand at Dungeon Masters Guild.
This sourcebook for Faerûn’s great desert places a crashed spelljamming galleon in the sands just to the west of Hlaungadath (page 64). The ship is far from seaworthy, but does have a functioning minor helm, so it could undertake a (careful) voyage into space.
Another spelljammer reference is that Spellgard, a ruined remnant of Netheril, is said to be haunted by an archlich, first detailed in SJR1: Lost Ships (also page 64).
Available for sale in PDF at Dungeon Masters Guild.
At some point, most likely during 1991, but possibly as late as 1992, TSR released a number of promotional bookmarks, each one marketing one of its novel lines. The Spelljammer bookmark shows part of the cover of Beyond the Moons on the front along with the tagline “Journeys through Fantasy Space”. The back lists the first two books in the Cloakmaster Cycle. This is likely to be a challenging item for a Spelljammer collector to track down.
This instalment of the Monstrous Compendium introduced the loxoth, a race of elephant humanoids. They settled on Toril via spelljamming ships some 240 years ago, primarily in the Shaar and the Hordelands. The loxo entry contains no other spelljammer lore, but if a DM is looking for an unusual race to use for a Spelljammer location, presumably there must be other loxoth in Realmspace and beyond.
Available for sale in PDF at Dungeon Masters Guild.
Novel Ideas, p79
Sage Advice, p92
In a Sage Advice special on Dark Sun, it is noted that Athas lies within a closed crystal sphere, and cannot be reached by spelljammers.
In preparation for a second Unhuman War against the elves, the scro have created a weapon with the potential to destroy a whole planet. This weapon is hidden in Gamaro Base, and the scro are lacking only a special sort of key to be able to activate the weapon, and begin the war. The rest of the adventure is a race to the mysterious crystal sphere known as Shadowspace, to find the key before it falls into the hands of the scro. The mission is complicated by the presence of a spy travelling with the PCs, whose identity they must attempt to ferret out during the course of their travels.
This adventure is not quite as strong as its predecessor, and suffers from a somewhat railroading plot. Nonetheless, it adds much detail to the unfolding second Unhuman War, and in the hands of a good DM could be a fun romp.
Available for sale in PDF at Dungeon Masters Guild.
Available for sale in PDF at Dungeon Masters Guild.
This issue's Sage Advice answers a reader who wants to know the effect of a ring of wizardry on the ship's rating (SR) of a spelljamming helm. Answer: Not much, except that a wizard can cast spells from the ring first, so still be fresh for spelljamming even after casting.
The War Captain’s Guide (96 pages)
Ship Recognition Manual (64 pages)
Combat Among the Stars (32 pages)
2 poster maps
12 cards (6 of fold-ups, 3 ship cards, 2 player aids, 1 sheet counters)
The War Captain's Guide is 96 pages of new Spelljammer rules. There are a few pages of proficiencies, but ship construction and new magical items make up most of the book. The second book, Ship Recognition Manual, is a 64-page encyclopedia of all of the spelljammer craft detailed thus far in the product line, as well as some new ones. This book is well done, and makes the boxed set worthwhile by itself. The short (32 page) third book, Combat Among the Stars contains the rules for the tactical ship-to-ship game.
In addition to the books, the box contains two poster maps with tactical scale hex-grids and six more pages of fold-up 3-D ships, to match the ones that come with the DM's screen. There are also six sheets of cards: three with ship deck plans, two Player Aid Cards, and a sheet of tokens, again for use with the tactical game.
Available for sale in PDF and print on demand at Dungeon Masters Guild.
Dragon #180
Sage Advice, p77
In the April issues of Dragon, Sage Advice traditionally featured a selection of the strangest, most bizarre questions that had been sent in. This issue contains one about the difference between a catapult and a trebuchet, and segues into a discussion of Spelljammer rules for catapults. Despite the April theme, the Sage's answer is informative and useful.
In The Maelstrom's Eye, Roger E. Moore continues the Cloakmaster Cycle with another enjoyable novel. It has plenty of Spelljammer flavour. The setting's meta-plot of the second Unhuman War gets some development here, and Teldin's path onwards seems to point towards the Spelljammer.
Sage Advice, p99
There is one small morsel of Spelljammer content in this issue's Sage Advice. A reader tries to take the original boxed set's claim that “everything you know about space is wrong” slightly too far. The Sage clarifies the propagation of sound in a void and the inertia of a suddenly helmsmanless spelljammer.
Highlander, p7
The winning entry, The Drunken Giff, is a Spelljammer encounter with Drake Eldredge and His Band of Merry Space Pirates, written by Timothy D. Minniear.
The Neogi Nest, p13
Available for sale in PDF and print on demand at Dungeon Masters Guild.
Sage Advice, p29
In another Sage Advice special on Dark Sun, Skip Williams again addresses the issue of access to Athas using a spelljammer. He puts forward the prevailing theory that Athas is part of an alternate Primate Material plane where spelljamming does not work, but then gives a hypothetical opinion on how welcoming (or not) the inhabitants of the Dark Sun setting might be to visiting spacefarers.
The 1992 series of TSR Trading Cards had many more Spelljammer themed cards. The first wave released contained 24 Spelljammer cards, including another 9-card ship mini-series:
#17: Dracon
#25: Noj's Shield -1, Missile Attractor
#33: Theon's Folding Boat
#34: Dunhill's Spelljamming Apparatus of Kwalish
#69: Ilswyn of the Isles
#70: Master Khotus
#105: Aylia
#115: Pellinor
#119: Checklist 41-80
#143: Violet Dindower's Dust of Disappearance
#153: Noj's Necklace of Not-so-smart Missiles
#174: Gelonna
#208: Grazzle
#276: Whaleship
#277: Battle Dolphin
#278: Cuttle Command
#279: Gnomish Whelk
#280: Unity Ship
#281: Quentin's Libraria
#282: Smalljammer
#283: Octopus
#284: Illithid Dreadnought
#306: Selma Moore
#360: Checklist 441-480
Cover
Avast, ye swabs, and heave to!, p21
The special attraction section of this issue is titled Alien Realms of Science and Fantasy, and it contains one Spelljammer article: Avast, ye swabs, and heave to! by Richard Baker. The article is a 5-page look at the role of pirates and privateering in the Spelljammer universe. It is a very readable article, and includes some useful random encounter tables for the phlogiston and for both deep and well-travelled wildspace.
The story is an epic hunt for a ghostly galleon apparently causing the loss of ships near Pirtelspace. Except that the return of an Arcane-sponsored expedition to Pirtelspace reveals that the cause is actually a radiant dragon. The PCs are hired to slay the dragon.
The Sea of Sorrow is a detailed, cleverly plotted adventure that would be worthwhile as a stand-alone release. The fact that it still shines within the space constraints of Dungeon speaks highly. It is designed for characters of levels 7-9, and is recommended for anyone wanting an entertaining Spelljammer adventure for those levels.
This article is a conversion guide for adapting Space: 1889 characters to AD&D rules. It covers basic abilities, languages, physical characteristics, age, races and classes, skill and proficiencies, and a final section on equipment, especially weapons. Potentially useful for players of Space: 1889, the second half of this adaptation (in Polyhedron #74) has more inspirational value than this article.
Baker packs a lot into this book. He gives Bral an interesting history, messy politics, richly interwoven personalities, some juicy criminal intrigue and a detailed and logically developed geography. Teeming with adventure hooks, the Rock of Bral makes you want to base a campaign on it. Highly recommended for any Spelljammer collector.
Available for sale in PDF at Dungeon Masters Guild.
Dragon #184
Magic With an Evil Bite by Jason M. Walker is a short, but well put together collection of neogi-themed content: five new spells (venom bite, spider gout, arachnophobia, identify race and lethal hatchling), three new magical items (charm of distraction, bands of the serpent, bands of the arachnid), and one new monster (the undead hulk). Handy for any adventure or campaign featuring neogi.
The last half of the article presents Monstrous Compendium style entries for four of the races of Space 1889: Earthman, Venusian Lizard Man, High Martian and Moon Man. Although mainly useful for players of Space: 1889, this article has more of a description of the Space: 1889 setting than its predecessor, and could be useful in fleshing out a new sphere.
The second wave of the 1992 release schedule for TSR's Trading Cards added another 39 Spelljammer-themed cards to the set:
#381: Noj's Bag of Misplacing
#393: Noj's Claw of Magic Exchange
#394: Chandrasakar's Air Spores
#423: Noj the Double-Edged
#429: Savion with the 11 Fingers
#438: Violet Dindower
#459: Purity Valor
#478: Checklist 441-480
#491: Kasharin
#492: Aartuk Warrior
#493: Aargos
#494: Blazozoid
#495: Colossus
#496: Focoid
#497: Hadozee
#498: Slinker
#499: Wryback
#500: Zard
#514: Noj's Bracers of Brandishing
#530: Sun Dragon
#531: Moon Dragon
#532: Radiant Dragon
#548: Danelesty
#552: Lipoec
#558: Jobinov
#559: Thiawskeen
#588: Pysander
#589: Posaydal
#600: Checklist 561-600
#611: Astereater
#612: Chattur
#613: Esthetic
#614: Gravislayer
#615: Jammer Leech
#616: Plasman
#667: Chandrasakar
#679: Belonda Artes
#716: Rather Wild Giant Space Hamster
#719: Checklist 681-720
Other Spelljammer events on the Gencon program in 1992 were the regular Spelljammer by Night seminar, an interactive Spelljammer Tactical Battles event, and an unofficial scenario titled Murder of a Madame.
An eleven-card set of special Gencon promotional cards was released in 1992. These cards were not included in the year’s Factory Set, making them a rarity. The lone Spelljammer card in this set is one of the most challenging Spelljammer items to collect:
#11: Bral
Dragon #185
Sage Advice, p76
Two Spelljammer questions are answered in Sage Advice. The first clarifies whether life-draining undead lose their ability to drain if cut off from the Negative Material Plane in the phlogiston (answer: no). The second clarifies whether psionicists can use illithid series helms (answer: also no).
TSR again released a full 750-card Factory Set, including all of the cards in the booster packs (but with a different colour border), as well as all of the promotional cards not available in the boosters. The only promotional Spelljammer card was originally available as part of an insert in Dungeon #34 and Dragon #180:
#737: Zinnabar Albbee
Captain’s Guide to Realmspace (64 page booklet)
Pirates of Realmspace data card (4 pages)
2 x 3½” disks or 2 x 5¼” disks
Box
In GameSpy's excellent History of D&D Video Games, Allen Rausch describes Pirates of Realmspace as “occasionally interesting due to its bizarre premise”, but unfortunately plagued by “an incredibly annoying series of bugs”. Set in Realmspace (but with these Spelljamming ships mysteriously unable to enter the phlogiston), GameSpy calls Pirates a “nice try, but a [...] game everyone can easily miss”.
The book was written by Curtis Scott, who tragically died in a car accident three months before it was released. (The book is dedicated to his memory.) He packs a lot into this book, for both players and DMs. Players have nine new playable races, twenty spacefarer kits, five pages of proficiencies, and a chapter detailing the logistics of space voyages. DMs get a bunch of spacefaring organisations, advice on designing a spelljammer campaign and a too-short chapter on building strongholds in space. Whether you are running a Spelljammer campaign, or playing a Spelljammer character, The Complete Spacefarer's Handbook is an excellent reference book to have.
Available for sale in PDF and print on demand at Dungeon Masters Guild.
Elaine Cunningham does a good job with the fourth novel in this series. On his quest to find the great ship Spelljammer, Teldin Moore finds himself caught up with the elven Imperial Fleet and the events of the second Unhuman War. He also returns to Realmspace, visiting Evermeet. Unfortunately, this is the last strong entry in the series, with the quality going downhill after this volume.
Most of the book is a tour of the various bodies in the sphere, with a few pages of NPCs, adventure ideas, new magic items and new monsters at the back. It might be useful for a Spelljammer campaign starting in the Free City of Greyhawk (or elsewhere on Oerth), but there are more inspiring Spelljammer books to get first. Sadly, this book doesn't come with a poster map.
Available for sale in PDF at Dungeon Masters Guild.
Available for sale in PDF and print on demand at Dungeon Masters Guild.
The Complete Book of Elves dedicates a page and a quarter to the elves of the Spelljammer setting (pages 27-28), and in particular the Elven Imperial Navy. The interactions between the Navy and major elf nations of various worlds are outlined, and the role the Navy plays in protecting the rumoured elf homeworld is touched on. The text makes some observations on the impact the Second Inhuman War has on elven culture.
Available for sale in PDF at Dungeon Masters Guild.
Available for sale in PDF and print on demand at Dungeon Masters Guild.
The Spelljammer essay is titled The Stars Beckon: A Look at the Spelljammer Campaign, and is written by Dale “Slade” Henson. The essay doesn't add anything substantial to the setting, and will be of interest only to the most serious Spelljammer collector.
Flowfire, p18
Steve Kurtz is back in Dungeon with a short series of mini-adventures in this issue's Flowfire. The article contains six pages of assorted phlogiston encounters, ready to be dropped in as spice for any Spelljammer journey. This article is reminiscent of the adventure seeds in Lost Ships and equally useful material for any DM to have handy. Several of these encounters are interesting enough to be spun into full adventures by an enterprising DM.
Much like its two predecessors, this book does an adequate job of fleshing out a crystal sphere of a popular gameworld, but also like its predecessors, it ends up being merely okay, and lacking in both Spelljammer flavour and in flavour from the original Dragonlance setting. Disliked by Dragonlance fans for arbitrarily placing a major spelljamming port in Palanthas, this is a book that collectors will want to pick up eventually, but not as a priority.
Available for sale in PDF at Dungeon Masters Guild.
Available for sale in PDF at Dungeon Masters Guild.
Sage Advice, p78
Having dealt with the overlap between Spelljammer and Athas twice already, in this Sage Advice, the Sage explores what happens if the crew of a spelljammer becomes trapped in Ravenloft. In short: They become trapped just like anyone else; flying a spelljammer into the Mists doesn't work as a way to escape, since Ravenloft is a demiplane, not a crystal sphere.
Polyhedron #81
In His Majesty's Spacial Service is a 12-page adventure by Tom Prusa and Sam Adams. It is set in Korvspace, and involves the PCs signing up to accept a commission from the Imperial Elven Navy to determine the fate of a mining outpost. This is a perfectly serviceable little adventure, with some nice maps and some busy encounters with a number of classic Spelljammer creatures. Not a bad addition to a Spelljammer collector's library.
Complicating things further, while most cards in the boosters had gold borders, some (less frequently) had a ruby border instead. Hence it was possible to collect cards 1-495 in both gold and ruby borders from the boosters, and then pick up a Factory Set for a silver bordered run. (The sixty rare cards didn't have different borders.)
The following Spelljammer cards appear in the first third of the series:
#3: Dragon, Stellar
#8: Rastipede
#19: Syllix
#22: Aric's Staff of Power
#32: Shalandain
#35: Aric Cozar
#36: Gamalon Idogyr
#37: Basa Lianin
#38: Meredin Sandyfoot
#60: Golem, Furnace
#62: Owl, Space
#76: Gamalon's Gem of Infravision and Detect Magic
#82: Meredin's Short Sword +1 Luck Blade
#105: Slronde the Elder
#133: Shalandain's Boots of Starstriding
#134: Shalandain's Holy Avenger
Although this article is grouped with this issue's April Fool's content, the devices are properly designed, and will add some spice to ship-to-ship combat. Worth picking up if you have an encounter with Spelljamming gnomes planned.
Available for sale in PDF and print on demand at Dungeon Masters Guild.
Nigel Findley's second contribution to the Cloakmaster Cycle is weaker than his first. There is still plenty of Spelljammer flavour, and the book is worth reading for the descriptions of the places Teldin visits as he continues his hunt for the Spelljammer. But the plot which has been building up over five books begins to falter, as it heads towards the final chapter.
Mammoth Problems, p36
The PCs must investigate the fungus-infested, spiritjam-haunted remnants of a long-lost ship, discovered while they are traversing a remote part of wildspace. The adventure is a dungeon-bash in space, but the inhabitants of the desolate craft fit together in a coherent and satisfying way, and exploring the Dark Oliphant should be a memorable experience for players.
Space Lairs is a handy toolbox for any Spelljammer DM, and as far as the SJR series goes, it ranks tied third with SJR4: Practical Planetology in the usefulness list (after SJR5: Rock of Bral and SJR1: Lost Ships). Not a bad title to finish up this series.
Available for sale in PDF at Dungeon Masters Guild.
The second wave of this year's Trading Cards continues with a number of Spelljammer cards:
#170: Gossamer
#171: Lakshu
#195: Sebastian the Red
#202: Ryag Meth
#216: Sioson
#222: Clockwork Horror
#223: Feesu
#225: Grav
#278: Flowfiend
#291: Pirate of Gith
#300: Sebastian's Chime of Opening
#318: Hajallian Thremintha
#320: Kneyalotep Knekopot
#321: Staan of the Way
#322: Uritel of the Garden
#323: Oswuggle
#324: Obbi Skyfoot
Available for sale in PDF and print on demand at Dungeon Masters Guild.
The Astromundi Cluster
The Celestial Almanac (96 pages)
Adventures in the Shattered Sphere (64 pages)
The Astrogator’s Guide (32 pages)
2 poster maps
24 card sheets
The Astrogator's Guide is a 32-page overview of the sphere, which could be given to players to read as an introduction to an Astromundi campaign. It gives some great surface level detail, but the juicy secrets of Astromundi are left to Adventures in the Shattered Sphere (64 pages). One of the two main plot elements provides an origin story for the illithid that is contradicted by much other D&D lore, and the second paints the Arcane in a most unfavourable light as willing to sell an entire crystal sphere to some unsavoury business partners. The third book, The Celestial Almanac is a 96-page tour of the places and people of Clusterspace. The extras are two poster maps/charts and 24 colour reference cards.
The Astromundi Cluster seems as if it would be a fun place to set a campaign, and there is enough information here to do exactly that. This was a solid final product for the Spelljammer line, but suffered from being disconnected from the rest of the Spelljammer universe, and contradicted by later D&D lore on illithids.
Available for sale in PDF and print on demand at Dungeon Masters Guild.
This book was likely commissioned towards the end of Spelljammer's release cycle, and it feels like the author (Russ T. Howard) drew the short straw in getting this assignment. The Ultimate Helm seems rushed, and manages to be inconsistent with both the Spelljammer setting and several of the preceding novels in the series. Teldin finally makes it to the Spelljammer, but despite following his journey for six books, it is hard to care. This book is a let down to an otherwise okay series.
Sage Advice, p21
The Sage suggests using Wildspace Navigation and Phlogiston Navigation and dropping Celestial Navigation, notes that Slow Respiration and Slow Breathing do slightly different things, so both might be useful, advises picking either Semaphore or Signalling and dropping the other one, and thinks there is space for both Freefall and Zero-Gravity Combat.
The Living City adventure Eye of the Leviathan features an abandoned squid ship in the Sea of Fallen Stars. It isn’t clear from the adventure why the ship is there. It functions partly as a red herring fooling the adventuring party into thinking they are about to encounter a giant squid, and partly as a location to explore as a sidebar to the main adventure. The fact that the ship was once a functional spelljamming craft is largely irrelevant, so collectors can safely give this a skip.
The third and final wave of 1993 Trading Cards contained eight more Spelljammer cards:
#354: Cymboli's Pipes of Sounding
#405: Intier's Ring of Shooting Stars
#435: Talus Mindswift
#475: Grabelli the Grey
#476: Basif the Blue
#477: Intier the Indigo
#482: Cymboli Starsong
#495: Checklist 441-495
By the time Book of Artifacts (by David “Zeb” Cook) went to print, TSR must have already taken the decision to terminate the Spelljammer line—all of TSR's other settings are marketed in the book's end-papers, but not Spelljammer.
Available for sale in PDF and print on demand at Dungeon Masters Guild.
Available for sale in PDF at Dungeon Masters Guild.
Fritz Leiber’s world of Nehwon is likely not a setting you would expect to be linked to Spelljammer, but it seems that TSR was reluctant to leave any of its published worlds untouched by the phlogiston. According to Lankhmar: City of Adventure, Nehwon’s sphere is an unusual one, completely filled with water. Continents float inside the sphere, each one contained in a small bubble of air.
This issue is worth getting for this excellent article, but as a small bonus for the Spelljammer completist, in this issue's Sage Advice, Skip Williams is asked if lizard-man PCs from Spelljammer gain an AC bonus from using a shield. (He says “yes”.)
This year's Factory Set contained all of the regular cards 1-495 with a silver border, but didn't include any of the rare cards.
The 1993 set contained a separately numbered run of 60 rares, which were only available in boosters (and in some cases as special promos). There were only two rare Spelljammer cards:
At some point in the early nineties, probably in 1993, TSR produced cloth patches for most of their campaign settings, including Spelljammer. These were sold via the TSR Mail Order Hobby Shop, and at TSR convention booths. Like the Spelljammer bookmark, this is likely one of the trickier Spelljammer items for a collector to track down.
The adventure is set in Pirtelspace, the same crystal sphere as The Sea of Sorrow in Dungeon #36, but it isn't connected to the previous story. Here, the PCs are hired by a reigar to recover a lost necklace. As well as a solidly plotted adventure, there is a lot of Spelljammer lore in this article, including more details of Pirtelspace, Realmspace and a look at some spacefaring drow.
The two Decks of Encounters contain hundreds of cards, each one containing—as you might expect—a description of an encounter. Several of the cards in the first set have Spelljammer links, all of which involve neogi:
Crashlanding: A neogi deathspider has crashed into the hills.
Escaped Slave: An umber hulk has escaped from a neogi ship.
Sinking Ship: A neogi spelljamming craft floats on a lake.
Spiders and Flies: A neogi mindspider lands on the planet to gather new slaves.
According to Elves of Evermeet (page 87), there is a squadron of aerial warships hidden in the fortress of Sumbrar. These are similar to man-o-war ships, and are known as ruathimaer or starwings. Although they do have spacefaring capability, they are generally kept ready to defend Evermeet. Spelljammer game statistics are provided for the ships.
Available for sale in PDF and print on demand at Dungeon Masters Guild.
Sage Advice, p81
The Sage explains that crystal spheres don't shatter that easily, and even if they did the whole event probably wouldn't warrant more than 1,000 XP. This is clearly an April issue of Dragon!
Adventure Book (64 pages)
Monsters & Treasures Book (32 pages)
Rules Book (16 pages)
Wizard's Spell Book (8 pages)
Cleric's Spell Book (8 pages)
First Quest audio CD
3-panel Dungeon Master's Screen
8 card sheets
6 plastic miniatures
7 dice
1 poster map
1 poster
The adventure is a fairly vanilla introduction to the setting, but might still be of interest to ardent collectors, particularly since it creates a link between the Spelljammer and Mystara settings. Make sure that you get the version of this box with the blue dragon on it; the set was updated and resold as the Introduction to Advanced Dungeons & Dragons Game in 1995, but the adventure Across Wildspace! was edited out of that version.
Available for sale in PDF and print on demand at Dungeon Masters Guild.
The second Deck of Encounters contains several more Spelljammer-themed cards:
Bigger than a Breadbox: A spelljammer crashes into a swamp.
Black Bart: A drifting squidship contains a neogi-hating neogi.
Little Puppy Lost: An intellect devourer lurks on a spacedock.
One Mean Drunk: Working as bouncers, the PCs have to deal with a drunk beholder.
Spider Sandwich: On the Rock of Bral, a neogi seeks help to rob an illithid.
Too Good to be True: The PCs are offered employment on a mind flayer hammership.
Available for sale in PDF Dungeon Masters Guild.
Sage Advice, p107
In case you are wondering, the Sage thinks that the Mists can't enter the phlogiston, but they can always wait for someone to return to within their grasp.
The artists whose works are covered include Jeff Easley, Tom Baxa, Brom, Erik Olson, David O. Miller, Jennell Jaquays, Kelly Freas and Jim Holloway. This is worth picking up if you'd like clean copies of most of the Spelljammer product cover art, but it adds nothing new to the Spelljammer setting.
Written by Dave Gross and Kevin Melka, Hammer of Fire was a two-round Living City event run at Gencon 1994. In the first round, the party discovers that a meteor is heading for Ravens Bluff, and must obtain a spelljamming craft. In the second round of the adventure, they must fly the ship out and stop the meteor from hitting the city.
As noted in the entry for First Quest above, TSR planned to relaunch the Spelljammer setting as part of their AdventureVision line of VHS-cassette supported games, the first of which was Dragon Strike. The Wild Space Game appears in the TSR Master Catalog 1994, with a June release date, and a planned series of four novels: Battle Against Necros, Battle Against Lord Fear, Battle Against the Flayons, and Battle Against the Draconians. (Wait, “flayons”?!)
Dragon Strike sold very well, enough that the entire initial print run was sold into distribution, with orders for thousands more. But, the reprint was vastly larger than the demand warranted, leaving TSR with far more copies than were needed. As a result, TSR was stuck with these copies, and they tried (ever more desperately) to move the remaining stock. Distributors and retailers came to resent these tactics, and they expressed their displeasure by not ordering any Wild Space products. Just another case of TSR's upper management snatching defeat from the jaws of victory.
But what about A Wild Ride? This book was part of the 1994-1995 relaunch of the Endless Quest line, and was clearly produced after the cancellation of the Spelljammer line, but before Wild Space was also cancelled. A Wild Ride thus holds a unique place as the only Wild Space branded product to ever see release. The book is set (in part) on the Rock of Bral, so it deserves a place in a Spelljammer list.
Gorlash Spacescum, p9
The 100th issue of Polyhedron included supporting articles for many of TSR's worlds. The Spelljammer article, Gorlash Spacescum, by Tom Prusa, is a single page NPC write-up of a kobold shaman who captains the Three Fists. Gorlash has a sentient shambling mound as a crew member! A short, but fun article.
When the Spelljammer line was cancelled at the end of 1993, Slade had already started working on a product titled Infinity Sphere. Although that book never saw print, seven magic items from the cancelled title eventually made their way into the Encyclopedia Magica series. Three items appeared in Volume 1:
Available for sale in PDF and print on demand at Dungeon Masters Guild.
The short story is an evocative tale of ship to ship combat, and the footnotes add some useful new information to neogi lore, including their deities and creation myth. A worthwhile read for anyone wanting more background on everyone's favourite slavers.
Encyclopedia Magica, Volume 2
As noted above, several magic items from the cancelled Infinity Sphere Spelljammer supplement made it into the Encyclopedia Magica. Only a single item appeared in the second volume:
Dimension mine
Available for sale in PDF and print on demand at Dungeon Masters Guild.
This Planescape accessory provides a definitive answer to the question of whether spelljamming craft can visit Sigil. (Spoiler: Yes.) The description of Imel’s Happy Tongue restaurant (pages 81-82) tells the story of Imel’s efforts to obtain squid for a guest of his factol. Unfortunately, miscommunication leads him to accidentally order a squidship, which is eventually delivered to a loading platform near the Great Bazaar. Left unanswered is the question of how the ship reached Sigil.Despite this, three Spelljammer-themed cards made it into the Powers expansion:
#49 of 100: Giant Space Hamster
#1 of 20: Crystal Sphere
#2 of 20: Rock of Bral
Three more magic items left over from the cancelled Infinity Sphere Spelljammer supplement made it into the fourth volume of the Encyclopedia Magica:
In Gunne Runner, by Roger E. Moore, the investigation of a murder leads to a group of scro spelljammers who are trafficking firearms into Waterdeep. The action moves onto a spelljamming vehicle, and chaos ensues when the helmsman is killed in battle.
One of the stories in this Dragonlance anthology is Through the Door at the Top of the Sky by Roger E. Moore. It tells the tale of a gnomish spacefarer being pursued by illithids. After a crash landing, the pilot wakes up to find himself in the care of a brass dragon, with whom he discusses the wildspace program of the Mr. Nevermind gnomes, at least until the illithids catch up with the unlikely pair. The outcome of the resulting conflict allows both the dragon and the gnome to deal with some unresolved personal issues.
Available for sale in PDF at Dungeon Masters Guild.
In Sorcerous Six-Shooters, Roger E. Moore takes a look at the role of firearms in all of the official D&D worlds, including Spelljammer. Although not specifically a Spelljammer article, it touches on the Second Unhuman War and mentions the possibility of Spelljammer weapons having unusual properties. A useful article for anyone running a campaign involving firearms.
The Encyclopedia Arcana booklet includes the spell Proctiv’s breach crystal sphere, an 11th-level spell which permanently closes a crystal sphere to all traffic (page 11). Valdick’s spheresail is a 10th-level spell that taps directly in the power of the goddess Mystryl to convert magic into propulsion for more rapid spelljamming travel (page 12).
Available for sale in PDF at Dungeon Masters Guild.
While the article aims to present the scro as a potential enemy in a non-Spelljamming campaign, Moore's summary of the first and second Unhuman Wars (lovingly annotated with footnotes) and the detailed description of the scro religion make this a valuable article for any Spelljammer collector.
Part 4: the Wild, Wild, Wildspace is a 2-page article reviewing all of the published Spelljammer material for the Tears, and then beginning the work of fleshing it out for a campaign.
Available for sale in PDF and print on demand at Dungeon Masters Guild.
Available for sale in PDF and print on demand at Dungeon Masters Guild.
Gnome Droppings, p22
The PCs investigate a shooting star crash site, and find a cargo cube full of autognomes, lost by a group of gnomish spacefarers. There are good and evil factions of gnomes, and the PC's involvement determines who triumphs. Not a bad adventure, but this doesn't add much lore to the Spelljammer setting.
This novel is a sort of multi-setting crossover with the action leading from the Forgotten Realms to the outer planes, via a spelljamming ship. Finder’s Bane is also noteworthy for the return of the character Jasmine, the winged lady from the Spelljammer comic series. When we first meet her, she is being held captive by Bane’s forces but once released she joins the protagonists for the rest of their unusual journey. The spelljamming ship that features in the story used to belong to Jas; she had apparently acquired it since we last saw her in the comic series.
This series is an interesting primer on synthesising a cohesive campaign setting from a variety of different source material, but it's also a welcome potential expansion of the Tears of Selûne for anyone adventuring in Realmspace.
This Forgotten Realms article, titled Rogue's Gallery: Finder's Band is by Kate Novak and Jeff Grubb. It is noteworthy only because it features Jasmine, from the Spelljammer comic series, after her appearance in the novel Finder’s Bane. We learn that she has “spent the past decade travelling to different spheres and soon had her own spelljamming vessel, a captured illithid nautiloid”. No word on Meredith's fate though, more's the pity.
This novel is essentially a sequel to Finder’s Bane, although it is technically the third book in the Lost Gods trilogy, while Finder’s Bane is the first. It continues the story of those characters, but is primarily a planar romp dealing with conflict between the Faerûnian deities. From a Spelljammer collector’s perspective the book includes some interesting observations from the god Lathander about his experiences watching new crystal spheres form and grow.
This article would be fantastic for anyone planning to actually use Stardock in a Spelljammer campaign, but it doesn't have as much to offer in general as the previous two instalments.
Available for sale in PDF and print on demand at Dungeon Masters Guild.
Collecting unusual coins brought by visiting spacefarers is a fad amongst the noble elves of Cormanthyr (page 63). The wizard Sundamar’s floating tower is said to be a result of failed spelljamming experiments (page 76). The ritual of Elaorman is said to play a role in the creation of the Monarch spelljamming ships (page 138).
Available for sale in PDF at Dungeon Masters Guild.
The novel Evermeet: Island of Elves provides an origin story for the squadron of spelljamming ships located in Sumbrar, that were first detailed in FOR5: Elves of Evermeet. An Elven Imperial Navy ship, badly damaged in a skirmish with Q’nidar, was able to land in Sumbrar with the assistance of a local elven mage. The captain of the fallen craft then assisted the mage to grow a squadron of new ships.
The story of the crashed ship that Dretchroyaster now calls its home (see FOR11: The Cult of the Dragon) is told in The Fall of Myth Drannor (pages 30-31). Sent by the Elven Imperial Fleet to aid their ground-dwelling allies, the Monarch Mordent changed the tide of the war in the northern forest. It provided the elves with several victories before a nycaloth shattered one of the man-o-war’s wings causing the ship to crash into the forest below. Although this is an interesting story, this isn’t a priority for Spelljammer collectors.
Available for sale in PDF and print on demand at Dungeon Masters Guild.
Available for sale in PDF at Dungeon Masters Guild.
Available for sale in PDF at Dungeon Masters Guild.
The last book in each series contains an index. The list of Spelljammer wizard spells appears on page 1136 of the Wizard's Spell Compendium Vol. 4, and includes 23 spells, five of which are unique to the Astromundi Cluster.
Available for sale in PDF at Dungeon Masters Guild.
Available for sale in PDF at Dungeon Masters Guild.
Wildspawn, p30
In its introduction, the adventure correctly punts itself as including “aspects of the Spelljammer campaign setting”, rather than being a full-blooded Spelljammer tale. As presented, there are some inconsistencies with established spelljamming mechanics, but that shouldn't distract from a fun plot and some distinctive villains in the form of the syllix. The article comes with monster pages for the aartuk and syllix, both of which originally appeared in MC7: Monstrous Compendium Spelljammer Appendix. They both get new art for this adventure.
Available for sale in PDF at Dungeon Masters Guild.
Available for sale in PDF at Dungeon Masters Guild.
There is also a note from Elminster (pages 138-139) that there would be many more wrecks found in the waters of the Trackless Sea had Khelben Blackstaff not spent three decades destroying all evidence of their existence in the 10th century DR.
Available for sale in PDF at Dungeon Masters Guild.
Available for sale in PDF at Dungeon Masters Guild.
A worthwhile article to track down if your campaign involves any xixchil.
Available for sale in PDF at Dungeon Masters Guild.
Sage Advice, p114
After a remarkable six year vacation from answering any Spelljammer questions, Sage Advice tackles the pressing issue of whether a sha'ir can use a spelljamming helm. They can, and apparently the gen who serve sha'irs can go where the Mists of Ravenloft cannot, since they can travel through the phlogiston to fetch spells.
Available for sale in PDF at Dungeon Masters Guild.
Some Spelljammer fans seem to hold this article in contempt, because it isn't faithful to the original campaign setting material. To be fair, it never tries to be. It aims to be a self-contained d20 setting based on Spelljammer, and it does okay at that goal. Even for someone only interested in this for truly Spelljammer compatible content, it is still a good framework for using the d20 ruleset, and the location described (Pyrespace?) could easily be a crystal sphere in any campaign. This article is worth collecting, as long as you aren't expecting it to be 3rd edition Spelljammer, because it isn't.
Available for sale in PDF at Paizo.
This is a nice enough retrospective on the setting, but it doesn't add anything to Spelljammer lore. The essay does confirm Roger E. Moore's claim that the Giant Space Hamsters were originally Jeff Grubb's idea though.
Lords of Madness marks the first time that spelljamming was mentioned by name in a 3rd Edition release. In the Origins of Aberrations section at the beginning of the book, it is explicitly acknowledged that it is possible to travel between the different worlds of the Material Plane via flying ships known as spelljammers (page 6). The neogi are presented as one example of an extraterrestrial race, but the origin story for the illithids also mentions their use of spelljamming craft.
Available for sale in PDF at Dungeon Masters Guild.
This book seems to have been better-received by Spelljammer fans than HackMaster fans. While it is obviously ideal for anyone playing Spelljammer using the HackMaster system, if you can look past the parody elements, the consolidated rules are faithful to the original source material and would likely be a useful reference for someone playing Spelljammer using the 2nd Edition rules.
The races covered are the giff, the insectare, and the scro. This is useful if you are using the 3.5 rules for a Spelljammer campaign, and a nice nod to the setting from Dragon under Paizo's watch. Probably not of too much interest if you aren't playing with the 3.5 rules though.
Available for sale in PDF at Paizo.
It should be noted that nowhere is spelljamming mentioned, and although the Thoon illithids use nautiloids, they are only described as using them for planar travel, rather than space travel. This heralds the approach taken in 4th and 5th Edition where spelljamming craft are primarily found traversing the Astral Plane.
This chapter also provides one of the only connections between Spelljammer and Eberron, albeit a fairly tenuous one. It is noted that the mind flayers of Thoon used a nautiloid to travel to Xoriat and back to Eberron, a journey that is supposed to be impossible. An enterprising DM might read this as a hint that spelljamming to Eberron is a possibility.
Available for sale in PDF at Dungeon Masters Guild.
Available for sale in PDF at Dungeon Masters Guild.
Available for sale in PDF and print on demand at Dungeon Masters Guild.
Available for sale in PDF at Dungeon Masters Guild.
Corsair was published less than a year after the release of 4th Edition, so it comes as quite a surprise when, three-quarters of the way through this swashbuckling tale, the crew of the Seadrake activate the ship’s spelljamming helm and take off into space, for a journey to the Tears of Selûne. The book never refers to this unusual activity as spelljamming, but there can be no doubt that that’s what author Rich Baker is describing in his novel.
The secretive Grave-Minders organisation operate a spelljamming galleon named Ice Princess (page 40). A group of pirates operating on the Riverweb have the Drowned Window spelljammer as their flagship (page 84). In 4th Edition, the Abyss is a hole in reality at the bottom of the Elemental Chaos. It is at least theoretically possible to enter the Abyss by following the vast, spiralling whirlpool that marks the border between the two. An enormous stone spelljamming craft known as the Worldship has been attempting this journey for several generations (page 108).
Available for sale in PDF at Dungeon Masters Guild.
Available for download from Living Forgotten Realms.
Available for sale in PDF and print on demand at Dungeon Masters Guild.
Available for download from Wizards of the Coast.
Two of the figures from the final set, Lords of Madness, are for creatures that have specific Spelljammer origins:
Available for download from Living Forgotten Realms.
Available for download from Living Forgotten Realms.
Available for download from Living Forgotten Realms.
In mid-2012, the Art of the Genre website made available a limited number of 250 prints of the artwork from the original Spelljammer: AD&D Adventures in Space boxed set. Each poster was 16 x 20” (40 x 50cm) and signed by artist Jeff Easley.
Available for sale in PDF at Dungeon Masters Guild.
There are no references to spelljamming anywhere in Storm King’s Thunder, so there isn’t much of a case for including this product in a Spelljammer collector’s guide. However, towards the end of the adventure, The Morkoth, a ship crewed by forces loyal to the adventure’s antagonist, features. And there can be no doubt that The Morkoth is a squidship, spelljamming references or not!
Nautiloids get their own subsection as part of the mind flayer coverage in Chapter 1: Monster Lore. The text notes the ability of nautiloids to move directly from one world to another in the Material Plane; it doesn’t describe this as spelljamming and gives the impression that the ability to travel in this manner is unique to the illithids’ ships.
Since illithids have apparently lost the secret of manufacturing new nautiloids, they are now a rare sight, and the presence of one is likely to attract the attention of vengeful githyanki and githzerai, who view the capture of a nautiloid as a great prize. Nautiloids have a mass of rubbery tentacles which are used to scour the surface of a planet for interesting creatures to study or feast on. Some rare examples of nautiloids are large enough to hold an entire colony.
In 2014, WizKids began releasing sets of pre-painted miniatures under licence. Their output has been prolific and has expanded into unpainted figures and various miniature scale spell effects and terrain. Particularly noteworthy for a Spelljammer collector is the neogi figure from the Monster Menagerie 3 set:
#36: Neogi Master
The giff are updated for 5th Edition in Mordenkainen’s Tome of Foes. They are described as “spacefaring” mercenaries in military uniform who are renowned for their martial training and their love of explosives. According to their stat block, giff wield longswords, muskets, pistols, and fragmentation grenades.
Available for sale in PDF at Dungeon Masters Guild.
Two pieces of artwork from the Spelljammer setting are on display in the Polymorph Self chapter of this book (pages 224-225). The commentary notes that the Spelljammer line elicited heavy comparisons to the Star Wars saga, despite being more steampunk than sci-fi. This tome adds nothing to Spelljammer lore, but it is such a gorgeous book that it deserves a spot on any D&D collector’s shelf.
Level 19: Caverns of Ooze contains an actual spelljamming ship, the Scavenger, which Halaster lured into Undermountain and captured. The captain of the Scavenger remains on board. He is an illithid pirate complete with a peg foot and pirate garb. A sidebar explains that he comes from the ringed planet Glyth, which hasn’t been mentioned in any D&D product for more than a decade. The ship’s spelljamming helm was stolen by Halaster and is located elsewhere in Undermountain.
Available for sale in digital format at D&D Beyond.
The Neverwinter: Uprising expansion for the MMORPG links into Waterdeep: Dungeon of the Mad Mage and includes Stardock as a location. Although there isn’t a lot of Spelljammer content in the expansion, there is an impressive view of the planet Toril from space.
Available for sale on Steam.
Available for sale in PDF at Dungeon Masters Guild.
No true Spelljammer collection is complete without the Giff figure from UltraPro’s Figurines of Adorable Power range. These 3¾ inch (9½ cm) tall vinyl models are indeed adorably cute. Also worth considering is the upcoming mind flayer figure, complete with an intellect devourer pet and holding a book titled “Make Friends”.
As well as maps of a (nearly) functional nautiloid to explore, Rime of the Frostmaiden also provides some insights into 5th Edition spelljamming. The text repeats the claim from Volo’s Guide to Monsters that mind flayers have lost the secret of making new nautiloids, making the loss of any remaining craft a blow. Despite this, the nautiloid has a built-in self-destruct mechanism which can be used to prevent the ship’s technology from falling into the wrong hands.
The most recent title in the Baldur’s Gate series of video games isn’t a Spelljammer game. However, the epic opening sequence involves a massive nautiloid ship attacking a city while being pursued by dragon-riding githyanki. The ship crashlands and the first playable segment is titled Escape the Nautiloid. The prominent presence of the mind flayers’ signature craft earns the game a spot on this list of Spelljammer sources.
Available for sale in PDF at Dungeon Masters Guild.
The tenth season of Adventurers League adventures was titled Plague of the Ancients, and The Fallen Star is the sixth adventure in the series. Remember the crashed nautiloid with gnome ceremorphs in Rime of the Frostmaiden? A neogi deathspider was pursuing that ship. It has landed and the neogi are enslaving everyone and everything they can, including a young white dragon. One of their giff slaves has escape, but will need help to remain free.
Continuing the story from The Fallen Star, the next adventure—Into Darkness— is a quest to rescue a group of goliaths taken as slaves by the neogi from the visiting deathspider. Following the slavers’ trail leads to the ancient Abeiran city of Xorvintroth deep within Wyrmdoom Crag. There, something even worse than the neogi awaits; something that has come from the Far Realm.
The eighth adventure in the Plague of Ancients season overlaps more directly with Rime of the Frostmaiden. The adventurers first encounter some domesticated carrion crawlers originating from the crashed nautiloid, Id Ascendant, and then meet the gnome ceremorphs in charge of the craft.
Available for download from Wizards of the Coast.
This 14-page PDF was released at the same time that Spelljammer: Adventures in Space was announced. It presents ten monsters suitable for a 5th Edition Spelljammer game and is reminiscent of the 2nd Edition Monstrous Compendium series in style (thankfully without the five-hole punched pages). Several of the creatures inside are updates of Spelljammer creatures from earlier sources, including the clockwork horror, fractine, and gadabout, while the nightmare beast originally appeared in MC12: Monstrous Compendium Dark Sun Appendix: Terrors of the Desert. This monster collection is available for free from D&D Beyond.
Available in digital format from D&D Beyond.
This D&D live play series is set in the worlds of Spelljammer and features several of the new playable races from Spelljammer: Adventures in Space. Brennan Lee Mulligan is the Dungeon Master, and the players are Deborah Ann Woll, Aabria Iyengar, B. Dave Walters, Meagan Kenreck, Gina Darling, and Todd Kenreck. New episodes are published every Wednesday:
When this was released as part of the Rules Expansion Gift Set in January 2022, eagle-eyed readers may have spotted a hint that Spelljammer was on the way. The giff entry from Mordenkainen’s Tome of Foes is updated and now says: “In Wildspace and the associated ports, giff are most often encountered as spacefaring mercenaries.” This appears to be the first mention of Wildspace in a 5th Edition release.
Available for sale in digital format at D&D Beyond.
Available in digital format at D&D Beyond.
This adventure connects the events of Plague of Ancients with those in Dreams of the Red Wizards. The heroes must lead an attack on Journey’s Legg, a neogi slaver base on an asteroid in Selûne’s Tears. Complicating matters, the neogi have accidentally relocated Journey’s Legg to the Astral plane using an artifact retrieved from Xorvintroth. The adventurers have an opportunity to persuade the gnomish ceremorphs from the Id Ascendant to join their cause against the neogi.
August 2022Spelljammer: Adventures in Space
The Astral Adventurer’s Guide (64 page hardcover)
Boo’s Astral Menagerie (64 page hardcover)
Light of Xaryxis (64 page hardcover)
Double-sided poster map
Four-panel DM’s screen
Slip-case
Nearly thirty-three years after the original Spelljammer: AD&D Adventures in Space, the setting gets a 5th Edition treatment with this slip-case set of hardcover books. The Astral Adventurer’s Guide covers the six new spelljammer races, spells, magic items and spelljamming ships. Boo’s Astral Menagerie is the setting’s Monster Manual and the final book, Light of Xaryxis, is an adventure with twelve episodes, each ending in a cliffhanger. The poster map is of the legendary Rock of Bral. A version of the slip-case set with alternative cover was sold exclusively in game stores.
This collection of music tracks from a variety of artists is inspired by the Light of Xaryxis adventure from Spelljammer: Adventures in Space. Described as “Flash Gordon-esque”, Spelljams is a double album’s worth of material ideal for use as background music during a spelljammer game. Each artist was given a character or plot point from the adventure and challenged to create an original composition.
The Dungeon Master Guild is a partnership between Wizards of the Coast and OneBookShelf to allow content creators to publish D&D material and offer it for sale to other D&D fans. The Spelljammer setting was opened up for Spelljammer content on 18 August 2022, two days after Spelljammer: Adventures in Space was released, and there was an immediate flood of products launched on the site. A list of Spelljammer Dungeon Masters Guild releases to-date is included in the checklist at the end of this article.
October 2022WizKids has a line of painted miniatures scheduled for release in late 2022 to support the Spelljammer setting.
This set includes:
A set of 47 miniatures available in randomised booster packs. Each booster pack contains either one huge/large figure and three medium/small figures or five medium/small figures.
A gargantuan astral dreadnought figure.
A gargantuan solar dragon and ride, Prince Xeleth.
A space clown promo box.
A dohwar promo box.
A Collector’s Edition box containing all of the above miniatures plus an exclusive young lunar dragon.
October 2022
To go with those Spelljammer miniatures are two WizKids battlemats: D&D Icons of the Realms: Astral Sea Battle Mat and D&D Icons of the Realms: Wildspace Battle Mat. Each one is 36” x 36” (91 cm x 91 cm), single-sided with a neoprene backing.
In addition to the Spelljammer Adventures in Space set, WizKids will also be releasing a separate Ship Scale line. These are figures made at 1:600 scale, presumably for use in tactical ship-to-ship battles. There are six sets, each containing between four and seven figures:
This is a boxed set of miniatures specifically for use with The Temple of Light, an adventure from the Spelljammer: Adventures in Space set. The set contains a 12”x12” (30 cm x 30 cm) grid map of the Temple of Light, an astral font terrain feature and ten miniatures:
October 2022This deluxe version of the Spelljammer: Adventures in Space set contains softcover versions of the three books from the ordinary set, a DM screen, a poster map, original battle maps, individual ship maps, pre-generated characters, encounter and ship cards, a booklet of bonus encounters, magic item and spell cards, in-world handout and in-world artifacts, all in a Collector’s Silver Edition Box.
This limited-edition deluxe version of Spelljammer: Adventures in Space contains everything included in the Silver Edition, plus an extra box containing twenty specially curated miniatures from the WizKids Spelljammer set.
Spelljammer Checklist
HackMaster products
☐ HackJammer (July 2005)
D&D 3rd edition products
☐ Forgotten Realms Campaign Setting (June 2001)
☐ Lords of Madness: The Book of Aberrations (April 2005)
☐ Monster Manual V (July 2007)
☐ Exemplars of Evil (August 2007)
D&D 4th edition products
☐ Manual of the Planes (December 2008)
☐ The Plane Below: Secrets of the Elemental Chaos (December 2009)
☐ The Plane Above: Secrets of the Astral Sea (April 2010)
D&D 5th edition print products
☐ Storm King’s Thunder (September 2016)
☐ Volo’s Guide to Monsters (November 2016, also available with alt. cover)
☐ Mordenkainen’s Tome of Foes (May 2018, also available with alt. cover)
☐ Waterdeep: Dungeon of the Mad Mage (November 2018)
☐ Icewind Dale: Rime of the Frostmaiden (September 2020, also available with alt. cover)
☐ Mordenkainen Presents: Monsters of the Multiverse (May 2022)
☐ Spelljammer: Adventures in Space (August 2022, also available with alternative covers)
☐ Beadle and Grimm’s Platinum Edition of Spelljammer: Adventures in Space (October 2022)
☐ Beadle and Grimm’s Silver Edition of Spelljammer: Adventures in Space (October 2022)
D&D 5th edition digital products
☐ Monstrous Compendium Volume One: Spelljammer Creatures (April 2022)
☐ Spelljammer Academy (July 2022)
Other print products
Spelljammer novels
☐ The Cloakmaster Cycle #1: Beyond the Moons (July 1991)
☐ The Cloakmaster Cycle #2: Into the Void (October 1991)
☐ The Cloakmaster Cycle #3: The Maelstrom's Eye (May 1992)
☐ The Cloakmaster Cycle #4: The Radiant Dragon (November 1992)
☐ The Cloakmaster Cycle #5: The Broken Sphere (May 1993)
☐ The Cloakmaster Cycle #6: The Ultimate Helm (September 1993)
Novels from other settings
☐ Realms of Magic (December 1995)
☐ The Dragons at War (May 1996)
☐ Finder's Bane (July 1997)
☐ Tymora's Luck (December 1997)
☐ Evermeet: Island of Elves (hardcover April 1998, softcover March 1999)
☐ Corsair (hardcover March 2009, softcover November 2009)
Endless Quest game books
☐ Endless Quest #5: A Wild Ride (September 1994)
Coffee table books
☐ The Worlds of TSR: A Journey Through the Landscape of the Imagination (hardcover August 1994, softcover July 1995)
☐ 30 Years of Adventure: A Celebration of Dungeons & Dragons (hardcover October 2004, softcover February 2006)
☐ Art & Arcana: A Visual History (October 2018)
Comics
☐ TSR Worlds Annual #1: Jammers (August 1990)
☐ Spelljammer #1: The Rogue Ship, Part One: Journey's Song, Kirstig's Tale (September 1990)
☐ Spelljammer #2: The Rogue Ship, Part Two (October 1990)
☐ Spelljammer #3: The Rogue Ship, Part Three (November 1990)
☐ Spelljammer #4: The Rogue Ship, Part Four: Song's End, Tale's Beginning (December 1990)
☐ Spelljammer #5: Trial by Wildfire (January 1991)
☐ Spelljammer #6: Circle of Fear (February 1991)
☐ Spelljammer #7: Paying the Price (March 1991)
☐ Spelljammer #8: Monster (April 1991)
☐ Spelljammer #9: The Geas (May 1991)
☐ Spelljammer #10: Exile on Taladas (June 1991)
☐ Spelljammer #11: Serious Trouble! (July 1991)
☐ Spelljammer #12: Alone (August 1991)
☐ Spelljammer #13: The Armada (September 1991)
☐ Spelljammer #14: Before there was Meredith… there was Nimone! (October 1991)
☐ Spelljammer #15: The Song of the Einheriar (November 1991)
Catalogues
☐ 1993 TSR Master Catalog - Collector’s Edition (January 1993)
Promotional items
☐ Spelljammer bookmark (circa 1991)
☐ Spelljammer cloth patch (circa 1993)
Artwork
☐ AD&D Spelljammer Boxed set limited numbered prints (June 2012)
Magazine articles
Dragon Magazine
☐ Dragon #153, p94, Awash In Phlogiston (January 1990)
☐ Dragon #159, p10, Rough Times on Refuge (July 1990)
☐ Dragon #159, p15, Bazaar of the Bizarre: Magic from the Stars (July 1990)
☐ Dragon #159, p30, The Dragon's Bestiary (July 1990)
☐ Dragon #160, p38, Up, Away, and Beyond (August 1990)
☐ Dragon #165, p91, Sage Advice (January 1991)
☐ Dragon #170, p95, Sage Advice (June 1991)
☐ Dragon #171, p90, Sage Advice (July 1991)
☐ Dragon #175, p6, Editorial: Reeeeeep!!! (November 1991)
☐ Dragon #178, p79, Novel Ideas (February 1992)
☐ Dragon #178, p92, Sage Advice (February 1992)
☐ Dragon #179, p89, Ladders to the Sky (March 1992)
☐ Dragon #179, p95, Sage Advice (March 1992)
☐ Dragon #180, p77, Sage Advice (April 1992)
☐ Dragon #181, p99, Sage Advice (May 1992)
☐ Dragon #182, p29, Sage Advice (June 1992)
☐ Dragon #183, p21, Avast, ye swabs, and heave to! (July 1992)
☐ Dragon #184, p92, Magic With an Evil Bite (August 1992)
☐ Dragon #185, p76, Sage Advice (September 1992)
☐ Dragon #191, p78, Sage Advice (March 1993)
☐ Dragon #192, p23, Weapons of Mass Destruction: On Sale Now! (April 1993)
☐ Dragon #197, p21, Sage Advice (September 1993)
☐ Dragon #199, p48, Campaign Journal: The Black Pegasus Trading Co. (November 1993)
☐ Dragon #199, p94, Sage Advice (November 1993)
☐ Dragon #204, p81, Sage Advice (April 1994)
☐ Dragon #208, p107, Sage Advice (August 1994)
☐ Dragon #214, p52, The Ecology of the Neogi: The Demons of the Flow (February 1995)
☐ Dragon #232, p34, Sorcerous Six-Shooters (August 1996)
☐ Dragon Annual #1, p44, Campaign Classics: The Scro (November 1996)
☐ Dragon Annual #2, p54, Rogue's Gallery: Finder's Band (November 1997)
☐ Dragon #266, p82, The Ecology of the Xixchil: Makeovers (December 1999)
☐ Dragon #273, p114, Sage Advice (July 2000)
☐ Dragon #315, p12, Campaign Classics (January 2004)
☐ Dragon #339, p26, Races of Spelljammer: Wanderers of Wildspace (January 2006)
☐ Dragon #371, p18 Hestavar: The Bright City (January 2009)
☐ Dragon #427, p24, Ecology of the Neogi (September 2013)
Dungeon Magazine
☐ Dungeon #21, p29, Jammin' (January 1990)
☐ Dungeon #28, p50, Visitors from Above (March 1991)
☐ Dungeon #36, p40, The Sea of Sorrow (July 1992)
☐ Dungeon #39, p18, Flowfire (January 1993)
☐ Dungeon #41, p36, Mammoth Problems (May 1993)
☐ Dungeon #45, p8, An Artist's Errand (January 1994)
☐ Dungeon #63, p22, Gnome Droppings (January 1997)
☐ Dungeon #71, p30, Wildspawn (November 1998)
Polyhedron Newszine
☐ Polyhedron #48, p23, Spelljammer: AD&D Game Adventures in Space (July 1989)
☐ Polyhedron #55, p15, Spelljamming Monsters (September 1990)
☐ Polyhedron #62, p2, Bookwyrms (July 1991)
☐ Polyhedron #71, p7, Highlander (May 1992)
☐ Polyhedron #73, p26, An 1889 Crystal Sphere (July 1992)
☐ Polyhedron #74, p21, A New Crystal Sphere (August 1994)
☐ Polyhedron #81, p10, In His Majesty's Spacial Service (March 1993)
☐ Polyhedron #87, p10, Eye of the Leviathan (September 1993)
☐ Polyhedron #100, p9 , Gorlash Spacescum (October 1994)
☐ Polyhedron #125, p26, Island Campaigns Part 4: The Wild, Wild Wildspace (November 1996)
☐ Polyhedron #126, p26, Island Campaigns Part 5: Ecological Nightmares (October 1997)
☐ Polyhedron #127, p30, Island Campaigns Part 6: Strange Heroes, Strange Adventures (December 1997)
☐ Dungeon #92/Polyhedron #151, p16, Spelljammer: Shadow of the Spider Moon (May 2002)
Cards
AD&D Collector's cards 1991 set (released June and September 1991)
☐ #183: Pryessant
☐ #184: Chandalar
☐ #185: Mind Flayer
☐ #238: Dirck of Windspace
☐ #279: Mind Flayer
☐ #280: Neogi
☐ #281: Giff
☐ #548: Wasp
☐ #549: Man-o-War
☐ #550: Nautiloid
☐ #551: Dragonfly
☐ #552: Tradesman
☐ #553: Neogi Mindspider
☐ #554: Neogi Deathspider
☐ #555: Hammership
☐ #556: Squid Ship
☐ #716: Trooper Herphan Gomja
☐ #717: Captain Hemar
☐ #718: Teldin Moore
☐ #723: T'Laan
AD&D Collector's cards 1992 set (released June and August 1992)
☐ #17: Dracon
☐ #25: Noj's Shield -1, Missile Attractor
☐ #33: Theon's Folding Boat
☐ #34: Dunhill's Spelljamming Apparatus of Kwalish
☐ #69: Ilswyn of the Isles
☐ #70: Master Khotus
☐ #105: Aylia
☐ #115: Pellinor
☐ #119: Checklist 41-80
☐ #143: Violet Dindower's Dust of Disappearance
☐ #153: Noj's Necklace of Not-so-smart Missiles
☐ #174: Gelonna
☐ #208: Grazzle
☐ #276: Whaleship
☐ #277: Battle Dolphin
☐ #278: Cuttle Command
☐ #279: Gnomish Whelk
☐ #280: Unity Ship
☐ #281: Quentin's Libraria
☐ #282: Smalljammer
☐ #283: Octopus
☐ #284: Illithid Dreadnought
☐ #306: Selma Moore
☐ #360: Checklist 441-480
☐ #381: Noj's Bag of Misplacing
☐ #393: Noj's Claw of Magic Exchange
☐ #394: Chandrasakar's Air Spores
☐ #423: Noj the Double-Edged
☐ #429: Savion with the 11 Fingers
☐ #438: Violet Dindower
☐ #459: Purity Valor
☐ #478: Checklist 441-480
☐ #491: Kasharin
☐ #492: Aartuk Warrior
☐ #493: Aargos
☐ #494: Blazozoid
☐ #495: Colossus
☐ #496: Focoid
☐ #497: Hadozee
☐ #498: Slinker
☐ #499: Wryback
☐ #500: Zard
☐ #514: Noj's Bracers of Brandishing
☐ #530: Sun Dragon
☐ #531: Moon Dragon
☐ #532: Radiant Dragon
☐ #548: Danelesty
☐ #552: Lipoec
☐ #558: Jobinov
☐ #559: Thiawskeen
☐ #588: Pysander
☐ #589: Posaydal
☐ #600: Checklist 561-600
☐ #611: Astereater
☐ #612: Chattur
☐ #613: Esthetic
☐ #614: Gravislayer
☐ #615: Jammer Leech
☐ #616: Plasman
☐ #667: Chandrasakar
☐ #679: Belonda Artes
☐ #716: Rather Wild Giant Space Hamster
☐ #719: Checklist 681-720
☐ #737: Zinnabar Albbee
AD&D Collector's cards 1992 Gencon promotional set (released August 1992)
☐ #11: Bral
AD&D Collector's cards 1993 set (released March, June and September 1993)
☐ #3: Dragon, Stellar
☐ #8: Rastipede
☐ #19: Syllix
☐ #22: Aric's Staff of Power
☐ #32: Shalandain
☐ #35: Aric Cozar
☐ #36: Gamalon Idogyr
☐ #37: Basa Lianin
☐ #38: Meredin Sandyfoot
☐ #60: Golem, Furnace
☐ #62: Owl, Space
☐ #76: Gamalon's Gem of Infravision and Detect Magic
☐ #82: Meredin's Short Sword +1 Luck Blade
☐ #105: Slronde the Elder
☐ #133: Shalandain's Boots of Starstriding
☐ #134: Shalandain's Holy Avenger
☐ #170: Gossamer
☐ #171: Lakshu
☐ #195: Sebastian the Red
☐ #202: Ryag Meth
☐ #216: Sioson
☐ #222: Clockwork Horror
☐ #223: Feesu
☐ #225: Grav
☐ #278: Flowfiend
☐ #291: Pirate of Gith
☐ #300: Sebastian's Chime of Opening
☐ #318: Hajallian Thremintha
☐ #320: Kneyalotep Knekopot
☐ #321: Staan of the Way
☐ #322: Uritel of the Garden
☐ #323: Oswuggle
☐ #324: Obbi Skyfoot
☐ #354: Cymboli's Pipes of Sounding
☐ #405: Intier's Ring of Shooting Stars
☐ #435: Talus Mindswift
☐ #475: Grabelli the Grey
☐ #476: Basif the Blue
☐ #477: Intier the Indigo
☐ #482: Cymboli Starsong
☐ #495: Checklist 441-495
☐ #4 (of 60): Wilhemina the Petite (rare card set)
☐ #40 (of 60): Icarus (rare card set)
Spellfire card game, Powers expansion set (released September 1995)
☐ #49: Giant Space Hamster
☐ #1 (of 20): Crystal Sphere
☐ #2 (of 20): Rock of Bral
Miniatures
D&D Miniatures: Lords of Madness
☐ #33: Neogi Great Old Master (November 2010)
☐ #34: Neogi Slaver (November 2010)
D&D Icons of the Realms: Monster Menagerie 3
☐ #36: Neogi Master (March 2018)
Figurines of Adorable Power: Dungeons & Dragons
☐ Giff (January 2020)
D&D Icons of the Realms: Spelljammer: Adventures in Space
☐ Set of 47 figures (October 2022)
☐ Astral Dreadnought (October 2022)
☐ Adult Solar Dragon & Prince Xeleth (October 2022)
☐ Collector’s Edition Box (October 2022)
D&D Icons of the Realms: Ship Scale
☐ Asteroid Encounters (October 2022)
☐ Astral Elf Patrol (October 2022)
☐ Attacks from Deep Space (October 2022)
☐ Threats from the Cosmos (October 2022)
☐ Welcome to Wildspace (October 2022)
☐ Wildspace Ambush (October 2022)
D&D Icons of the Realms: Showdown Setting
☐ The Temple of Light (October 2022)
D&D Icons of the Realms: Battle Mats
☐ Astral Sea Battle Mat (October 2022)
☐ Wildspace Battle Mat (October 2022)
Soundtracks
☐ Spelljams (August 2022)
Dungeon Masters Guild
Reference material
☐ Dungeoncraft Spelljammer Designers Pack (September 2022)
Rules expansions
☐ The Greasemonkey’s Handbook: Rules for piloting Magitech, Steampunk and Sci Fi mechs in D&D 5th Edition (November 2018)
☐ The Primal Gith: A Lost Race Rediscovered (June 2019)
☐ Race option: Rodere (February 2020)
☐ The Voidfarer’s Guide to the Verse (April 2022)
☐ The Voidfarer’s Guide to the Verse: Vol 2 (May 2022)
☐ The Voidfarer’s Guide to the Verse: Vol 3 (May 2022)
☐ Circle of Slime Druidic Subclass (July 2022)
☐ Spelljammer: Cosmic Genasi (4 August 2022)
☐ Bard: College of Astral Rock for Spelljammer (16 August 2022)
☐ Ceremorph Lineage Option (16 August 2022)
☐ Dohwar Playable Race Option (16 August 2022)
☐ K’r’r’r Playable Race Option (16 August 2022)
☐ Sorsurfer (Sorcerer Subclass) (16 August 2022)
☐ Space Clown 5e Race Option (16 August 2022)
☐ A Space Hamster’s Guide to Spelljammer (16 August 2022)
☐ The Spelljammer’s Cookbook (16 August 2022)
☐ Spelljammer’s Guide to the Galaxy (16 August 2022)
☐ Voyagers & Venturers: 10 Cultures for Your Spelljammer Game (16 August 2022)
☐ Otherworldly Patron: Astral Arachnid (17 August 2022)
☐ Bloodied & Bruised - Spelljammer: Adventures in Space (18 August 2022)
☐ Melcurvel Fennoreth’s Callings of the Spacefarer (18 August 2022)
☐ Beings from Beyond the Horizon (19 August 2022)
☐ Monstrous Races - Neogi (22 August 2022)
☐ Boldly Going (25 August 2022)
☐ Reigar - An Ancestry and Culture for Spelljammer (29 August 2022)
☐ Untold Lineages - Plasmoid Variations (Oblex, Gelatinous Cubes and other Oozes) (31 August 2022)
☐ The Book of Stars - Archetypes of Spelljammer (5 September 2022)
☐ Smoke & Thunder: Firearms for Fifth Edition (6 September 2022)
☐ Dohwar (Penguinfolk) Player Race (6 September 2022)
☐ Spectacular Feats for Spelljammer Heroes (8 September 2022)
☐ Large Luigi Presents: A Primer’s Primer to Spelljamming (8 September 2022)
☐ Chosen of Dukagsh: Scro of Wildspace (13 September 2022)
☐ Tortoni’s Guide to Spelljamming (14 September 2022)
☐ Mordenkainen Presents: Monsters of the Multiverse Lineage Feats (13 September 2022)
☐ Unshackled (15 September 2022)
☐ Heroes of Wildspace: Artificer, Barbarian & Bard (16 September 2022)
☐ Druid Subclass: Circle of the Cosmos (17 September 2022)
☐ Dracon Player Race for Spelljammer (18 September 2022)
Ships and helms
☐ Ships of the Silver Thread: 3 New Spelljammer Ships (16 August 2022)
☐ Spelljammer 5E “Theater of the Mind” Ship Combat Rules (19 August 2022)
☐ Spelljamming Vessel Log (21 August 2022)
☐ Spelljammer Shipyard: Build and Customize Your Own Spelljammers (22 August 2022)
☐ Spelljammer Combat Expanded (26 August 2022)
☐ The Spelljammer’s Guide to Helms [Fantasy Grounds] (23 August 2022)
☐ Spelljamming Helms (25 August 2022)
☐ Spelljammer Ship Combat (29 August 2022)
☐ Nautiloid Vessel - Stock Art Tiles (7 September 2022)
☐ Classic Spelljammer Ships (12 September 2022)
☐ Spelljammer: Ship Weapon Upgrades (20 September 2022)
☐ Lost Ships: Rediscovered (58 Classic Spelljammer Ships) (22 September 2022)
Accessories
☐ Tauric Races (Centaurs, Wemics, Formains, Dracons, and more!) (March 2017)
☐ Jammin’ in Avernus (March 2020)
☐ Giant Hamsters from Outer Space (September 2020)
☐ Sweating Bullets: Origins For Giff Gunpowder (October 2021)
☐ Masters of the Mind: The Book of Illithid (A Manual on Mind Flayers) [Fantasy Grounds] [Foundry VTT] (December 2021)
☐ Thunderthark & Son’s Clockworks LTD Firearms Catalog (April 2022)
☐ Astromancy - Cosmic Magic (April 2022)
☐ Astral Discoveries (May 2022)
☐ Pregenerated Character: Krisrora, the Dedicated Artist (5 August 2022)
☐ Pregenerated Character: Mislia, the Dancing Digger (7 August 2022)
☐ Pregenerated Character: Tyrton. the Balmy Detective (12 August 2022)
☐ The Astralnauts (16 August 2022)
☐ Character Stock Art: Astral Elf Fighter Battle Master (16 August 2022)
☐ Curios & Cargo (16 August 2022)
☐ The Fey of Wildspace (16 August 2022)
☐ Monster Loot - Spelljammer: Adventures in Space (16 August 2022)
☐ Spelljammer Logo Pack (16 August 2022)
☐ Spelljammer Trinkets & Treasures [Fantasy Grounds] (16 August 2022)
☐ Ziggy Enterpreneuro’s Magic Shop (16 August 2022)
☐ Spelljammer: 102 Hadozee Head Shots (17 August 2022)
☐ Spelljammer Wild Magic Table: Wild Magic in Wild Space (17 August 2022)
☐ Spelljammer: 102 Giff Head Shots (18 August 2022)
☐ Spelljammer Sampler (18 August 2022)
☐ Spelljammer: Light of Xaryxis Complete DM’s Bundle (19 August 2022)
☐ Wildspace Treasury (19 August 2022)
☐ Spelljammer: 102 Autognome Head Shots (25 August 2022)
☐ Classic Spelljammer Spells (25 August 2022)
☐ Complete Spelljamming Sheet 5e (25 August 2022)
☐ Moonwalker Orcs (27 August 2022)
☐ Spelljammer: 102 Thri-Kreen Head Shots (27 August 2022)
☐ Expanded Giff (28 August 2022)
☐ The Neogi Expansion (30 August 2022)
☐ Pregenerated Character: Immandandoc Donnar, the Primal Commander (30 August 2022)
☐ Spelljammer: 102 Plasmoid Head Shots (30 August 2022)
☐ Demon’s Weapon Enhancements (31 August 2022)
☐ 100 Books to Find on or About the Rock of Bral (3 September 2022)
☐ 40 Spelljammer Trinkets (6 September 2022)
☐ Spelljammer: Wildspace System Generator (7 September 2022)
☐ Tessa Presents 45 Maps for Spelljammer and Light of Xaryxis (9 September 2022)
☐ Spelljammer Trinkets with Creation Tables (10 September 2022)
☐ Complete Wildspace Sheet (13 September 2022)
☐ Bubbles (16 September 2022)
☐ Spelljammer: 102 More Hadozee Head Shots (17 September 2022)
☐ 100 Hooks and Rumours to Hear on or About the Rock of Bral (17 September 2022)
☐ Spelljammer: 102 More Giff Head Shots (18 September 2022)
☐ Elmandar’s Star Charts (20 September 2022)
Adventures, encounters and locations
☐ They Came from the Deep [PLL-2] (February 2020)
☐ LoFi Technomagic for the Arcane Hacker (March 2022)
☐ The God Corpse (April 2022)
☐ Spelljammer: 100 Random Spacial and Astral Encounters (June 2022)
☐ Spelljammer Simulation Chamber One Shot (9 August 2022)
☐ The Ale Beryl: A Spelljammer Adventuring Location (16 August 2022)
☐ Distress Signal (16 August 2022)
☐ Spelljammer: Encounters in Wildspace (16 August 2022)
☐ Worlds of Wildspace - Crakateg (16 August 2022)
☐ PSC4: Anadia (19 August 2022)
☐ Spelljammer: Encounters on the Rock of Bral (20 August 2022)
☐ Spelljammer: Gone Fishing (20 August 2022)
☐ The Voidfarer’s Guide to the Verse: Vol 4 - Jammer Heist (23 August 2022)
☐ The Wizard’s Tower - Arachnomancer (26 August 2022)
☐ Horror of Nospace - A Spelljammer Adventure (27 August 2022)
☐ Internecivus Raptus (29 August 2022)
☐ Wildspace - The Spacefarer Conversion (29 August 2022)
☐ Tesseractus (31 August 2022)
☐ The Voidfarer’s Guide to the Verse: Apespace (31 August 2022)
☐ Lend a Hand to Large Luigi (1 September 2022)
☐ 100 Random Encounters for Spelljammer Adventures (2 September 2022)
☐ Spelljammer Academy Expanded (2 September 2022)
☐ Fire Thieves (SJ-DC-LEGIT-SB-01) (4 September 2022)
☐ One Grung Beyond: An Adventure in Space (5 September 2022)
☐ Spelljammer: Gone Fishing II (6 September 2022)
☐ Spelljammer Encounter Tables (7 September 2022)
☐ Time for a Break (8 September 2022)
☐ Orc Chief’s Throne - Spelljammer (12 September 2022)
☐ Blackjammer’s Revenge (15 September 2022)
☐ You Are My Sunshine (SJ-DC-ETA) (18 September 2022)
☐ Dohwar Heist (SJ-DC-DWR-01) (20 September 2022)
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